Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Sunday, March 15, 2026

Shiny Shenanigans Returns to RIFT March 13, 2026: What to Expect

RIFT’s next mini-event wave is about to get a little more sparkly. According to the current CADRIFT event calendar, Shiny Shenanigans is scheduled to run from March 13 to March 16, 2026, landing in the same window as Mechs and immediately after Arclight Ascendancy ends.

That makes March 13 a pretty important handoff date for the game’s short-form event cycle. Arclight’s quests and rewards are set to end on March 13, 2026 at 1 AM UTC, and the next batch of timed activities starts right after that.

What Shiny Shenanigans actually is

CADRIFT describes Shiny Shenanigans as a timed mini-event that appears a few times a year and generally runs as a long weekend event from Friday to Sunday. In other words, this is not one of the giant multi-week festivals. It is the kind of event that drops in, gives people something focused to do, and then leaves before anyone can get too comfortable.

Why it matters

The hook here is simple: Shiny Shenanigans ties into artifact collecting, one of RIFT’s oldest and weirdly addictive side systems. CADRIFT’s artifact guide notes that collecting artifacts feeds into sets that can reward things like pets, mounts, wardrobe items, dimension items, minions, and achievement progress.

That is what makes this event more interesting than it sounds on paper. For players who like collectibles, completion progress, or just wandering around picking up shiny things while pretending it is “efficient gameplay,” this is very much their lane. Some of CADRIFT’s artifact reward pages also reference Shiny Shenanigans-themed artifact rewards, which reinforces that this event is built around that collectible loop.

What to expect when it starts

The calendar confirms the dates, but not a fresh official Gamigo-style announcement yet. So the safest expectation is this: a short artifact-focused mini-event that slots into the March event rotation and gives players another reason to stay active after Arclight wraps. CADRIFT’s site structure and event pages strongly suggest this is a recurring known event rather than a one-off surprise.

Why this is a good follow-up to Arclight

Arclight is built around quick daily objectives and Chaos Motes. Shiny Shenanigans looks like the opposite kind of palate cleanser: less “rush the event loop,” more “go hunt shinies and work on collectibles.” Since both are landing back-to-back on the calendar, it gives RIFT a smoother event transition than the last few quiet days suggested.

What to do before March 13

If you want to be efficient:

  • finish your Arclight Ascendancy priorities first,

  • clear out anything time-sensitive before 1 AM UTC on March 13,

  • and then be ready to pivot into the next mini-event cycle once Shiny Shenanigans goes live.

If you only remember one thing

Shiny Shenanigans is the next short RIFT event to watch. It runs March 13–16, 2026, and if you enjoy artifacts, collectibles, and low-pressure weekend content, this is probably your kind of chaos.

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Thursday, March 12, 2026

RIFT Event Currencies Explained: Chaos Motes vs Auroral Doubloons (2026)


RIFT has a special talent for throwing multiple event currencies at you at the same time and then acting like that is totally normal.

Right now, the two names you actually need to care about are Chaos Motes and Auroral Doubloons. They are tied to different events, earned in different ways, and meant for different reward tracks. If you mix them up, you are not alone. Telara has been quietly doing that to people for years.

The short version

Here’s the clean answer:

  • Chaos Motes are tied to Arclight Ascendancy.

  • Auroral Doubloons are tied to Carnival of the Ascended.

That means they are not interchangeable, not farmed the same way, and not something you want to “figure out later” on the final day of an event.

Chaos Motes: the Arclight currency

If you are doing Arclight Ascendancy, you are farming Chaos Motes. The event is currently listed as running from March 6 to March 13, and the event rewards include Arclight-themed items and mounts purchasable with Chaos Motes.

How to earn Chaos Motes

Arclight is built around a quick daily loop. The event’s featured activities are:

  • Arclight Time Trials

  • Recharge and Refit

The whole point of this currency is speed and routine. This is your “log in, do two things, get paid” event currency.

What Chaos Motes are best for

Chaos Motes are mainly used on Arclight rewards, especially the event’s featured mounts. CADRIFT’s event guide lists multiple Arclight mounts, with some specifically available for Chaos Motes.

Best strategy for Chaos Motes

Treat Chaos Motes like a daily sprint:

  • Do the event dailies

  • Prioritize limited-looking rewards first

  • Do not wait until the end to spend them

If there is a classic RIFT mistake here, it is farming the currency correctly and then forgetting the store exists until the event is already halfway out the door.

Auroral Doubloons: the Carnival currency

If you are doing Carnival of the Ascended, you are dealing with Auroral Doubloons. Gamigo’s official 2026 Carnival post says the event begins March 1, 2026, and Doubloons are exchanged for rewards in the Carnival shop.

How to earn Auroral Doubloons

The most important source is the weekly quest from Dantwor Honey-Tongue in Tempest Bay: “Clean House at the Carnival.” The official post says it requires 50 Carnival mini-games and rewards 2 Auroral Doubloons.

Gamigo also points players toward daily quests tied to Carnival activities, while CADRIFT notes that you can earn 2 Auroral Doubloons every week during the event, for a total of 6 across the full run. CADRIFT also notes that token boosts do not work on Auroral Doubloons.

What Auroral Doubloons are best for

Auroral Doubloons are your premium-feeling anniversary currency. These are the ones you want to treat carefully, because the supply is more limited and the weekly matters more than random daily spam. They are used in the Carnival shop for event rewards.

Best strategy for Auroral Doubloons

Treat Doubloons like a weekly marathon:

  • Start the weekly early

  • Build around weekly progress first

  • Use dailies to support that progress, not replace it

This is the currency where procrastination becomes a lifestyle problem.

So which one should you farm first?

That depends on your schedule.

If you only have a little time each day, Chaos Motes are the easier win because Arclight is built around short repeatable tasks.

If you are planning your week more deliberately, Auroral Doubloons deserve more respect because the weekly structure makes them feel more limited and more valuable.

Simple rule to remember

Chaos Motes = daily sprint
Auroral Doubloons = weekly marathon

That is the easiest way to keep them straight, and honestly, it is probably the only memory trick RIFT should be legally allowed to demand from people juggling anniversary events.

What to prioritize first

A good practical order looks like this:

  • Spend Chaos Motes first on the most clearly event-exclusive Arclight rewards, especially mounts.

  • Spend Auroral Doubloons on the Carnival items you know you actually want, because they are weekly-gated enough that “I’ll decide later” is usually bad planning.

If you only remember one thing

Chaos Motes are the currency you farm fast. Auroral Doubloons are the currency you plan around.

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Tuesday, March 10, 2026

RIFT Arclight Ascendancy: How to Spend the Final Days Before March 13

Arclight Ascendancy is almost out of runway in RIFT, which means this is the point where “I’ll get to it later” stops being a plan and starts being a mistake.

The official event post says Arclight Ascendancy ends on March 13, 2026 at 1 AM UTC, and both daily quests reward Chaos Motes that can be spent in the CTA store.

What to prioritize first

If you are logging in during the final stretch, your goal is not to do everything. Your goal is to get the most value with the least wasted time.

That means your order should be:

  1. Do both daily quests

  2. Check your Chaos Motes total

  3. Buy the rewards you actually care about before the event disappears

The two dailies are still the core of the event:

  • Arclight Time Trials

  • Recharge and Refit

According to CADRIFT, each of those quests rewards 10 Chaos Motes, so the event is basically built around a quick two-quest loop for steady currency.

Fastest way to farm Chaos Motes now

If you are short on time, the efficient play is simple:

1) Knock out Arclight Time Trials first

This is the race quest where you follow the red orbs, pass through the checkpoints, and use Nitro Boost to finish on time. CADRIFT notes that depending on lag, it can help to pause briefly on each circle to make sure you get credit.

2) Then do Recharge and Refit

This sends you to Scarlet Gorge to loot Intact Power Supplies from constructs near Frayworn Rock and Ironroot Draw. CADRIFT also notes that high-level characters may need to mentor down, because the mobs are level 27 and need to still grant XP.

That is the real “end of event” rhythm: race first, construct farming second, then cash out.

What to buy first

CADRIFT’s Arclight page lists five mounts tied to the event, with some available for Chaos Motes and others for credits. It specifically notes that two of the mounts are available for event currency from the vendor in Moonshade Highlands.

The smart buy order is:

  • Event-currency mounts first

  • Then any reward you know you actually want

  • Then optional extras like dimension items, if that is your thing

And there is one important warning here: CADRIFT says the mounts sold for event currency are bind on pickup, so make sure you buy them on the correct character.

Easy mistake to avoid

The classic Arclight mistake is not failing the race. It is farming the currency correctly and then spending too long “deciding later” what to buy.

The event page is very clear that the quests and rewards go away on March 13, 2026 at 1 AM UTC, so this is not the week to leave currency sitting around.

Bonus tip for alt players

CADRIFT also notes that completing both dailies earns the “Kicked The Tires, Checked The Warranty” achievement, which sends an Arclight trove by mail. It also says you can do this on multiple alts for additional chances at the mount from the trove.

So if you are one of those RIFT players who sees “alt opportunity” and immediately blacks out for three hours, yes, there is extra value here.

If you only remember one thing

Do the two dailies, buy the mount rewards first, and do not carry Chaos Motes into a deadline you already knew was coming.

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Sunday, March 08, 2026

RIFT Arclight Time Trials Guide (2026): How to Finish Faster (Without Losing Your Mind)

Arclight Time Trials are one of those RIFT event activities that looks simple—run through checkpoints, use a speed boost, done—until you miss a ring by half a meter and start questioning your life choices.

If you just want to clear the daily reliably and move on with your Chaos Motes, here’s the practical playbook.

1) Play the camera, not the checkpoint

Most “missed checkpoint” fails happen because the camera angle makes you think you’re lined up when you’re not.

  • Keep the camera slightly higher than normal

  • Aim for the center of the ring/checkpoint, not the edge

  • If a checkpoint is near terrain, approach slightly wider than you think you need

2) Don’t spam the speed boost—use it on straights

Boosting while turning is how you overshoot and miss checkpoints.

  • Save boost for straight lines and long stretches

  • If the route turns hard, coast and re-center first

  • Think “boost = exit speed” after a turn, not “boost = turn speed”

3) Cut corners, but don’t gamble

There’s a difference between “efficient line” and “I just clipped a rock.”

  • Cut corners only when the next checkpoint is clearly visible

  • If you can’t see the next ring, take the safer line

  • A clean route beats a risky route 9 times out of 10

4) Slow down before the checkpoint, then accelerate out

Counterintuitive, but it works.

  • Slightly reduce speed as you approach a checkpoint

  • Pass through dead-center

  • Boost as you exit toward the next checkpoint

This prevents those frustrating “I was basically in it” misses.

5) Treat the first run as scouting (even if you’re confident)

Your first attempt is your map.

  • Note where the route forces sharp turns

  • Identify the “trap” checkpoints near terrain

  • On run two, you’ll know exactly where to spend boosts

6) If you’re failing on time: you’re probably losing seconds on turns

Most players aren’t “too slow”—they’re losing time from tiny course corrections after overshooting.

Fix that by:

  • boosting less while turning

  • lining up earlier

  • taking one clean line instead of three micro-adjustments

Quick checklist (copy/paste)

  • Center the ring, don’t clip it

  • Boost on straights, coast on turns

  • Slow-in / fast-out

  • Clean line > risky shortcut

If you only remember one thing:
Arclight Time Trials rewards clean routing more than raw speed.

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Saturday, March 07, 2026

RIFT Event Currency Guide (2026): Chaos Motes vs Auroral Doubloons — What to Farm and What to Buy

 

RIFT is doing what it does best right now: stacking events on top of events and quietly daring your inventory to keep up.

If you’ve logged in recently and thought, “Wait… am I farming Chaos Motes or Auroral Doubloons — and why do both sound like energy drinks?” — this guide is for you.

Here’s the practical breakdown of the two currencies you’re most likely to see during the current event cycle, what each one is used for, and how to avoid the classic mistake: grinding the right currency… and buying the wrong thing.

Quick answer: They’re for different events (and different stores)

Chaos Motes are tied to Arclight Ascendancy.
Auroral Doubloons are tied to Carnival of the Ascended (the anniversary event).

That means two different loops, two different reward tracks, and two different “don’t forget to spend it” deadlines.

Chaos Motes (Arclight Ascendancy)

What it’s for:
Chaos Motes are the event currency you earn during Arclight Ascendancy, and you spend them in the Call to Action (CTA) store for Arclight-themed rewards (including featured mounts and event items).

How you get it (fast):

  • Arclight Time Trials (daily): checkpoint race with speed boosts

  • Recharge and Refit (daily): collect Intact Power Supplies from constructs in Scarlet Gorge

How to farm it efficiently:

  • Treat it like a two-quest daily loop. It’s designed to be quick and repeatable.

  • If you’re short on time, do both dailies and log out. That’s literally the whole model.

What to buy first (practical priority):

  1. Limited/featured mounts (the stuff you can’t easily replace later)

  2. Cosmetics you actually want (don’t “collect dust” buy)

  3. Anything that feels time-limited or event-exclusive

Common Chaos Mote mistake:
Farming every day… then forgetting to spend before the cutoff.

Auroral Doubloons (Carnival of the Ascended)

What it’s for:
Auroral Doubloons are the currency you earn during Carnival of the Ascended — the anniversary celebration event — and you spend them on Carnival rewards.

How you get it (fast):

  • Weekly + daily quests tied to Carnival activities and mini-games

  • The weekly is usually the “big value” piece, because it pays off best when you start early.

How to farm it efficiently:

  • Start the weekly as early as possible.

  • Then add dailies when you have time, not the other way around.

What to buy first (practical priority):

  1. Rewards that are clearly event-exclusive

  2. Cosmetics/mounts you know you’ll actually use

  3. Anything with a “you’ll regret skipping this” vibe

Common Doubloon mistake:
Doing random Carnival activities without tracking weekly progress, then having to panic-grind at the end.

The best strategy if you want both currencies

If you’re trying to earn both Chaos Motes and Auroral Doubloons without turning RIFT into a second job, keep it simple:

  • Daily: Arclight’s two dailies (short loop, fast currency)

  • Weekly: Carnival weekly (start early, finish gradually)

  • Extra time: Carnival dailies, only if you feel like it

“What should I do today?” cheat sheet

If you have…

10 minutes:
Do the two Arclight dailies (Chaos Motes).

20–30 minutes:
Do Arclight dailies + push Carnival weekly progress.

An hour:
Finish Arclight, then do Carnival dailies/mini-games until you’re happy.

If you only remember one thing…

Chaos Motes are a daily sprint. Auroral Doubloons are a weekly marathon.
Play them like that, and you’ll get the rewards without the burnout.

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Thursday, March 05, 2026

Returning to RIFT in 2026: The First-Week Checklist (Fast, No Stress)


If you’re returning to RIFT in 2026, there’s one thing the game still does better than people give it credit for: you can log in for 20–30 minutes and still make progress… as long as you don’t wander around aimlessly.

So here’s a first-week checklist that keeps things simple, especially when events are running and your quest log starts looking like a junk drawer.

Day 1: Set up a “main” for the week

Pick one character to be your event runner. You can always swap later, but having one focus character stops you from spreading progress across three alts and finishing nothing.

  • Check the event window

  • Grab any city event quests

  • Do one quick activity loop to get a feel for what’s currently active

Days 2–3: Do the “two dailies + one weekly” routine

This is the sweet spot for returning players: short, repeatable wins.

  • Knock out two quick dailies (whatever the current event loop is)

  • Start the weekly early so you’re not panic-grinding on the final day

  • If you only have time for one thing, do the weekly progress first

Days 4–5: Spend smart, not late

Returning-player trap #1 is hoarding event currency until you “understand the store,” then realizing the store window ended.

  • Decide what you actually want (mounts, cosmetics, utility)

  • Buy the high-priority items first

  • Don’t wait until the final 24 hours to spend

Days 6–7: Clean up and lock in habits

By now you should have a routine that fits your time.

  • If your daily loop feels too long, cut it down

  • Keep the weekly ticking forward

  • Use the last days to finish any “almost done” goals

Common mistakes to avoid

  • Doing a little of everything instead of finishing one reward track

  • Logging in “just to check” and losing an hour to random tasks

  • Leaving weekly progress to the last couple of days

  • Hoarding currency “for later”

If you only remember one thing:
RIFT rewards consistency more than marathons — a short daily loop plus early weekly progress beats a single long grind session every time.

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Saturday, January 07, 2023

GAME GUIDE | DYNAMIC BATTLES


In this guide, we'll be discussing everything you need to know about participating in these epic encounters.

First, let's talk about what Dynamic Battles are. Essentially, they are large-scale events that happen throughout the world of Telara. These events can be triggered by players or by the game itself, and they often involve fighting against powerful bosses or defending an area from waves of enemies.

To participate in a Dynamic Battle, you'll need to be in the general area when it starts. When the event is triggered, a notification will appear on your screen, alerting you to the fact that a Dynamic Battle is happening nearby. If you want to join in, simply head over to the event area and start fighting!

One of the key features of Dynamic Battles is the fact that they are dynamic, meaning that they can change and evolve as the battle progresses. This means that you'll need to stay on your toes and be prepared for anything. The enemies you face may get stronger or more numerous, or new objectives may be added to the battle. It's up to you and your fellow players to adapt and come up with a strategy to win.

In order to be successful in Dynamic Battles, it's important to communicate with your team and work together. This is especially true in events that require you to defend an area, as coordinating your attacks and abilities can be the key to victory.

As you participate in Dynamic Battles, you'll earn rewards such as experience points, gear, and currency. These rewards can be used to improve your character and make them more powerful, allowing you to take on even tougher Dynamic Battles in the future.

So, are you ready to join in the action and participate in RIFT's Dynamic Battles? Whether you're a seasoned veteran or a newcomer to the game, these epic events are sure to provide a thrilling and challenging experience. Happy hunting!
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GAME GUIDE | RAIDS & SLIVERS

 




Welcome to the world of RIFT, where players can take on challenging raids and slivers to earn powerful loot and progress through the game.

RAIDS:

In RIFT, raids are epic group content designed for level 60 players. These high-difficulty encounters require coordination and strategy to complete, and often reward players with the best gear in the game.

There are several different types of raids in RIFT, including:

  • Normal raids: These are designed for a group of 20 players, and offer various difficulties ranging from easy to challenging.
  • Epic raids: These are more difficult than normal raids, and require a group of 20-40 players to complete.
  • Solo raids: These are designed for a single player, and offer a unique challenge for those looking to test their skills.

To participate in a raid, players must first form a group with other players and then queue up for the raid via the Raid Finder tool. Once the group is selected, players will be transported to the raid instance where they can begin their journey.

SLIVERS:

In addition to raids, RIFT also offers slivers, which are smaller, focused versions of raids. These are designed for groups of 5-10 players, and offer a variety of challenges and rewards.

Slivers can be accessed via the Raid Finder tool, and offer players a chance to experience the challenges of a raid in a shorter, more focused format.

Overall, raids and slivers are an essential part of the RIFT experience, and offer players a chance to test their skills, earn powerful loot, and progress through the game. Whether you're a seasoned veteran or new to the game, these challenging group encounters are sure to provide a thrilling and rewarding experience.
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Friday, January 06, 2023

Guide to Telara

 



Trion Worlds, a leading game developer, recently released an update for their popular online game, Rift. Dubbed "Telara," this new update brings a host of new features and content to the game, including new zones, dungeons, and raids for players to explore and conquer.

One of the most exciting aspects of the Telara update is the addition of two new zones, Droughtlands and Ashora. Droughtlands is a desert region filled with powerful desert spirits and ancient ruins, while Ashora is a mystical forest filled with magical creatures and ancient ruins. Both of these zones offer players new challenges and adventures, and are sure to keep players entertained for hours on end.

In addition to the new zones, the Telara update also includes several new dungeons and raids for players to conquer. The new dungeons offer players the chance to fight their way through a variety of enemies and bosses, while the new raids allow players to team up with their friends and take on even more challenging content.

Another major feature of the Telara update is the addition of new abilities and abilities for players to unlock and use in battle. This allows players to customize their playstyle and tailor their characters to fit their preferred playstyle.

Overall, the Telara update is a major step forward for Rift and is sure to provide players with a wealth of new content to enjoy. Whether you're a seasoned veteran or a newcomer to the game, there's something for everyone in this update, and it's definitely worth checking out.
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ASCENDED CLASS SYSTEM

 




Trion Worlds' Rift is an MMORPG that features a unique class system known as the Ascended Class system. This system allows players to mix and match abilities from multiple classes, creating a truly customizable gameplay experience.

The Ascended Class system is built around four base classes: Warrior, Cleric, Rogue, and Mage. Each of these classes has its own set of abilities and playstyle. For example, the Warrior class is focused on melee combat and has abilities that allow them to deal high amounts of damage and absorb damage from enemies. On the other hand, the Mage class is focused on ranged magical attacks and has abilities that allow them to deal large amounts of damage from a distance.

In addition to these base classes, Rift also features four Ascended classes: Primalist, Elementalist, Necromancer, and Bard. These classes are more specialized versions of the base classes and offer even more customization options for players. The Primalist class, for example, is a combination of the Warrior and Rogue classes and is focused on high mobility and damage-dealing. The Necromancer class is a combination of the Cleric and Mage classes and is focused on controlling and manipulating the battlefield with their abilities.

One of the key features of the Ascended Class system is the ability to mix and match abilities from different classes. This allows players to create a truly unique character that fits their preferred playstyle. For example, a player could create a Warrior-Mage hybrid that is able to deal high amounts of damage both up close and from a distance. This level of customization is what makes the Ascended Class system so compelling for players of Rift.

Overall, Trion Worlds' Ascended Class system is a unique and innovative feature that adds a lot of depth and customization to the gameplay experience of Rift. With four base classes and four Ascended classes to choose from, players have a wide variety of options when creating their characters, allowing them to truly make their mark on the world of Telara.
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Wednesday, December 21, 2022

10 Tips for Beginners in RIFT: A Guide to Getting Started in the Game

 




RIFT is a popular massively multiplayer online role-playing game (MMORPG) that offers players a vast and immersive world to explore. Whether you're new to the game or a seasoned veteran, there are always new things to learn and discover. If you're just starting out in RIFT, here are 10 tips to help you get off to a good start:

Familiarize yourself with the controls and interface. RIFT uses a standard MMO control scheme, but it's still important to take some time to get used to the layout and functionality of the interface.


Choose the right character class for you. RIFT has four character classes to choose from: Warrior, Cleric, Rogue, and Mage. Each class has its own unique abilities and playstyle, so it's important to choose the one that fits your preferred playstyle.


Learn about the different planes of existence. RIFT is set in a world called Telara, which is divided into four planes of existence: Water, Earth, Fire, and Air. Each plane has its own unique environment, creatures, and quests, so it's important to explore them all to get the full RIFT experience.


Get to know your abilities and skills. As you level up, you'll unlock new abilities and skills that you can use in combat. It's important to familiarize yourself with these abilities and learn how to use them effectively in different situations.


Join a guild. Guilds in RIFT are groups of players who work together to complete quests, defeat difficult enemies, and earn rewards. Joining a guild is a great way to make new friends and get help when you need it.


Don't be afraid to ask for help. RIFT is a complex game with a lot of content to explore. If you get stuck or have a question, don't be afraid to ask for help from other players or the game's community.


Explore the world. RIFT has a vast and immersive world to explore, with dozens of zones and hundreds of quests to complete. Take your time and explore as much as you can to get the most out of the game.


Find a balance between questing and crafting. RIFT has a robust crafting system that allows players to create their own gear, consumables, and other items. While questing is important for leveling up and earning rewards, don't neglect crafting, as it can provide you with valuable resources and gear.


Take breaks and pace yourself. RIFT is a game that can be played for hours on end, but it's important to take breaks and pace yourself to avoid burnout. Set aside dedicated playtime and make sure to take breaks when you need them.


Have fun! Above all else, RIFT is a game meant to be enjoyed. Don't get too caught up in the details or stress about getting the perfect gear or completing every quest. Just relax, have fun, and enjoy the journey.
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Sunday, December 15, 2013

Coming from WoW and want to know what class will fit you? I made a guide just for you.


This is a good start for people. It's important to note, though, that not all Rift specs are meant to be used for the same thing. Stormcaller is an AoE soul almost exclusively. Thunderchickens would be well advised to take that into consideration. On the other hand, since there are so many role slots, you don't have to pidgeon hole yourself. For example, Rift mage encompases Warlock, Shadow Priest, Thunderchicken, Fire Mage and Ele Shaman all at the same time. Until you start to raid, you can probably come up with a spec that will closely associate with the play style of any of those specs from Wow. As you learn about Rift though, you'll see how it diverges and you'll shrug off the WoW paradigms.

WoW Class/Role
Primary Functions
RIFT Equivalent
DRUID: Restoration
Heal-Over-Time, Large AoE Heals
CLERIC: Warden
DRUID: Balance
Ranged Magic DPS, Complex Casting
MAGE: Stormcaller/Elementalist
DRUID: Feral Tank
High Avoidance/Mitigation, AoE Threat
WARRIOR: Warlord OR ROGUE: Riftstalker
DRUID: Feral DPS
Small Builders to DoT and a Big Finisher
ROGUE: Bladedancer
PALADIN: Holy
Large Single Target Heals, Buffs
CLERIC: Sentinel
PALADIN: Protection
AoE Threat, Blocking, Self-Healing
CLERIC: Justicar
PALADIN: Retribution
Magic-Based Melee Damage
CLERIC: Shaman or MAGE: Harbinger
HUNTER
Ranged Physical DPS, Pets
ROGUE: Marksman/Ranger
WARLOCK
Damage-Over-Time, Life Drain, Undead Pets
MAGE: Warlock/Necromancer
MAGE
Elemental Damage, Massive Burst
MAGE: Pyromancer/Elementalist
PRIEST: Holy
Well-Rounded Healing, Buffs
CLERIC: Sentinel
PRIEST: Discipline
Shields/Damage Prevention, Single Target Heals
CLERIC: Purifier
PRIEST: Shadow
Single Target Magic Damage, DoTs, Debuffs
CLERIC: Inquisitor/Cabalist
WARRIOR: Arms
2Handed Weapons, Burst Damage
WARRIOR: Champion/Riftblade
WARRIOR: Fury
Dual Wielding, Sustained Damage
WARRIOR: Paragon
WARRIOR: Protection
Physical Tank, Single Target Threat
WARRIOR: Paladin/Reaver
DEATH KNIGHT: Frost
Debuffs, Dual Wielding, Magic Damage
WARRIOR: Riftblade/Paragon
DEATH KNIGHT: Unholy
DoTs, Undead Pet, Magic Damage
WARRIOR: Riftblade/Beastmaster
DEATH KNIGHT: Blood
Self-Sustaining, Anti-Magic Tank
WARRIOR: Void Knight/Paladin
ROGUE: Assassination
Stealth, Attack From Behind, Dual Wield
ROGUE: Assassin
ROGUE: Subtlety
Stealth, Rapid Movements, Avoidance
ROGUE: Bladedancer/Riftstalker
ROGUE: Combat
Dual Wielding, Sustained Damage
ROGUE: Nightblade/Bladedancer
SHAMAN: Elemental
Large Magic Burst DPS
MAGE: Pyromancer/Elementalist
SHAMAN: Enhancement
50/50 Magic/Physical Melee DPS
WARRIOR: Riftblade/Paragon OR ROGUE: Nightblade
SHAMAN: Restoration
Balanced Heals with Passive Healing
CLERIC: Sentinel/Warden
RIFT Classes With No Equivalent


WARRIOR: Tempest
Ranged Magic Attack-Power DPS

ROGUE: Bard
Short-Term Buffs, Varied Skills (Damage/Heals)

ROGUE: Saboteur
Debuffs, Massive Damage Spikes Late in Fights

ROGUE: Tactician
Buffs, Varied Healing Abilities, AoE Damage

MAGE: Archon
Massive Buffs/Debuffs, DoTs, Moderate Damage

MAGE: Dominator
CC Specialist, Some Damage and Buffs

MAGE: Chloromancer
Damage Based Healing, AoE Healing

CLERIC: Defiler
Damage Based Healing and Shields

CLERIC: Druid
Magic-Based Melee Damage, Varied Pets


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