Friday, April 22, 2016

Mechs Mounts! Get Your Mech Mounts! 4/21 – 4/27





The Planar Research Institute needs your help studying new Temporal Rifts and the monstrous mechs bursting through them!


From now until April 27, completing PRI quests or picking up Temporal Flux Vaults at the RIFT in-game store will give you access to special temporal currency. Save up to take home your very own Empyreal Walker Mount, or roll for a Black Empyreal Walker included as a rare-drop in special Temporal Flux Vaults.

Head to your local PRI representative in Meridian, Sanctum, or Tempest Bay to get started or pick up where you left off!
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Pillars of Telara: GrimTheGamer





One of the greatest strengths of RIFT over the last five years has been its amazing community, and the stellar individuals who share their efforts with their fellow players. In celebration of 5 years of RIFT, we’re highlighting these Pillars of Telara , and this time the spotlight falls on GrimTheGamer!


Ocho: What’s your name in game?
Grim: Most people know me as Grimok@Wolfsbane ingame. I have a max level of every class that all have a variation of Grim as the beginning of the name.

Ocho: What class is your favorite?
Grim: My favorite class is Warrior. I love playing melee and having people panic when you start attacking them in PvP because you are right in their face letting them know they are in trouble.

Ocho: How long have you been playing RIFT?
Grim: Two years ago is when I first started getting serious about Rift.

Ocho: What initially got you interested in RIFT?
Grim: I initially was in the Open Beta but was addicted to another game based on endgame PvP at the time. A bit over two years ago I saw a video by Bajheera showing him doing low level quests in Rift and that got me wanting to check it out again. Once I took part in the Player vs Player, I was hooked.

Ocho: What’s your favorite RIFT moment? What experience do you remember most fondly in RIFT?
Grim: It was in Storm Legion when I felt like PvP was at it’s peak during my playtime. It felt like skill and decision making was the main deciding factor in combat rather than hitting a simple burst rotation. During that time, I used to go to the Conquest map for Steppes of Infinity and hang out on the rooftops of the structures. I had rules to my combat. If you didn’t wish to fight (you are in a CQ AOE spec and can’t defend yourself) then you could leave without dying as long as you didn’t try to score points at the objectives. If you attacked or tried to get points, then that was telling me you wish to fight me to the death. I had some of the funnest moments then with people attacking me with three of their friends, and I still won at times when people would just dance with me because they knew I wouldn’t attack if they didn’t attempt to get the objective. Interacting with the players like that rather than just blind attacking was so much fun. I even made a video about it called Rooftop Duels.

Ocho: What made you want to create videos for RIFT?
Grim: There was a moment when Tempest Warrior became very strong in PvP combat. I hadn’t been in the game very long but I knew I wanted to make a video showing off how good it was before adjustments were made to the spec. I did some livestreaming of me playing Tempest Warrior and then edited the footage into a video for a Youtube montage/guide. The reception of my first video blew me away. I had over a thousand views overnight and no one even knew who I was. With so many people telling me that they learned a lot from it, I decided to make guides for players just beginning PvP. People often get intimidated by PvP combat because they can’t do their normal PvE rotations in a fast-paced and ever-changing atmosphere of fighting other players so I wanted to help break that wall. The first step is always convincing people that PvP and PvE are completely different and can’t be played the same.

Ocho: What’s your favorite part of RIFT, why does that aspect of the game draw you in?
Grim: The crowd-control in Player vs. Player combat is what really got me. In many other games you can be stunned, snared, confused, disarmed, and polymorphed over and over. It seems that the the goal in those games is to see how long they can take you out of the game rather than promoting action in the game. In Rift, the crowd control immunities are such a blessing. If you are stunned, you are immune to another stun for a short amount of time. That allows more action to happen and that makes it much more fun for me.

Ocho: How has doing videos changed how you look at RIFT?
Grim: It made me see that there are so many people that need and appreciate someone willing to help put them on the right track. Many veteran players that think that people need to start at the top level like they have attained but that is not the case at all. Players new to the game need builds and guides to get them get started and not make it hard to learn. The newer players that message me saying how my videos have helped them has made me love being a part of this game even more.

Ocho: What’s your favorite experience in RIFT most people miss? What should they go out and try?
Grim: Make your own builds and macros for your characters! Many people read guides on the forums or watch videos like mine to play a build that they stick with for a long time. Make it your own! Use existing guides as a starting point but then change around points to other things you’d like to have more. Are you fighting other players but dying too easily with a build you got from another player? Well that player may have much better gear than you and can survive harder hits. Change the build to have more points into a tank soul. Many guides put things in macros to make it easier for people to learn but as you get more experienced you should take things out to use those abilities or spells individually. Take your build and macros into your own hands and make it work for you.

Ocho: What tips or advice do you have for someone getting started with Videos?
Grim: The biggest and most important tip I could ever give is to let people see you and the passion you have for the game you are playing. The more people feel like they know you, the more connected they will feel. If you show you are passionate about the content you are creating then people will ride the wave and be passionate right with you. Secondly, I tend to keep my passion positive since negativity tends to bring people down. People generally don’t want to feel worse after watching your videos. With those two tips, your channel will grow I promise. Once it grows enough, you will get people that love what you do but you will also get some haters no matter how much you try to avoid it. Let the haters hate and keep doing what you love to do.

You foundation has to be good video and audio quality. If people notice your video is hard to see because of low resolution or your voice is hard to hear then they will often quit watching within ten seconds. As you go along, always try to make your video and audio quality better. You’ll notice most of the top Youtubers have crystal clear webcams and freely scream into their microphones at exciting moments without it being hard on the listeners’ ears. That is due to great equipment and settings. There are cheap alternatives for those new to video-making so take advantage of the resources you have and try to get the quality as refined as possible.

Ocho: What would you like to see for the next 5 years of RIFT?
Grim: People often watch my videos and think that I’m all for separation of PvP and PvE but that isn’t the case. I would like to see it taken to a much more grand scale. I’d love to see large scale PvP that might open dungeons for PvE players. Maybe PvE players could kill raid bosses and that would unlock high favor granting warfronts. It’d be nice to see us all work together for common goals!

Ocho: Thanks Grim!

Discuss this Article on the RIFT Forums
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Friday, April 15, 2016

Carnival of the Ascended has Arrived!





Get ready to PARTY, Ascended!


It’s time to celebrate our fifth Anniversary, and that means Carnival is live!

Here are the new additions to Carnival:
  • Carnival Instant Adventure: Boglings are running wild and terrorizing the citizens of Tempest Bay. Taking inspiration from some of the Ascended’s greatest enemies, many of these Boglings present a greater challenge than their humble origins might suggest. Battle it out to prevent their rebellion, lest Tempest Bay fall to these malicious malingerers.
  • Frogs and… Artifacts?!?! Everyone loves to gather shinies, but you have to be extra-dexterous when they’re half-artifact, half-frog. Catch these antsy amphibians to acquire all new artifact sets!
  • Battle in Shimmersand: 4 exciting new Story Raid Rifts allow you to face off against the most fearsome foes ever to threaten Telara including Maelforge, Laethys, and the Teth himself!
  • Minion Madness: A whole new Minion Adventure Chain awaits, with unique Minion rewards, starting with the Zephyr Minion Card from the RIFT Store.
  • …of course there’s more! We’ve got new Daily Quests, a new Story Quest Line, and more rewards than you can shake a stick at (like the gorgeous new Carnival Capes). It’s Carnival; you know you’re going to have fun!

Log on today and join in the party!
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Ascended Souls DLC Now Available





Enjoy five new Souls, one for each Calling, with the Ascended Souls DLC!


Explore all new options with five exciting additions to your Soul arsenal!
  • Warchanter (Warrior): A healing soul equipped with enchanted commands to keep your target in the fight. Make your targets Stand Tall with a Bond of Brotherhood!
  • Runeshaper (Cleric): Crush your enemies with runes inscribed in pure magic, and empower your allies with Greater Runes with a variety of beneficial effects. The Runeshaper Soul is both a crushing damage dealer on its own, and a benefit to your allies!
  • Frostkeeper (Mage): This potent single target healer utilizes magical shielding around their allies to assist in all their endeavors. Picking the right shield for the right ally is half the challenge!
  • Maelstrom (Primalist): Fusing the powers of fire and water, a Maelstrom is capable of dealing enormous damage while staying at extreme distance. Learn to react to developments in fights to take the Maelstrom to the next level!
  • Shadeborn (Rogue): Cunning and deadly, the Shadeborn harnesses the powers of Death itself to battle multiple enemies simultaneously. With a Shadeborn at your back you don’t have to worry about splitting damage between multiple targets, you just have to worry about keeping them happy!

Get the Ascended Souls DLC today!
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RIFT Livestream – 4/15/16 – 3:30 PM PDT





Join Ocho, Archonix, Dead Simon, and Orrin on the Trion Worlds Twitch channel for our next RIFT livestream. This week we’ll be talking about RIFT 3.6: Celebration of the Ascended and taking questions!


RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, April 15 at 3:30 PM PDT (GMT-8)
Duration: 45 minutes

See you all there!
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Thursday, April 14, 2016

RIFT Update 3.6: Celebration of the Ascended has Arrived!




Enjoy the latest additions to Telara while we celebrate five fantastic years together!



Get ready to party Ascended, the Update you’ve been waiting for is available NOW:

  • Faster Framerates: Multicore Beta keeps getting better, with new upgrades to keep improving your performance. If you haven’t tried it yet, now is definitely the time to experience the best RIFT performance for RIFT yet!
  • Bigger Festivities: Carnival gets all new additions, with new Story Rift Raids, Dailies, Artifacts, Rewards, a whole new quest line, the Frogifact game, and its own Instant Adventure! Starting on April 14, and running for 3 weeks, Carnival is an absolute blast!
  • All New Souls: The Ascended Soul Pack contains 5 new Souls, one for each Calling. Enjoy all new abilities with the Warchanter (Warrior), Runeshaper (Cleric), Frostkeeper (Mage), Shadeborn (Rogue), and Maelstrom (Primalist). We’re not just adding new souls – we’ve also got an array of updates for many of our existing Souls!
  • …Much More: Whether it’s PvP improvements, Patron Quests, or the incredibly gratifying new Daily Reward Calendar, there’s more than we can list in any one (or 10) blogs. Log in today or check out the patch notes!

The Celebration of the Ascended has arrived, enjoy it!



Discuss this article on the forums!
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Tuesday, April 12, 2016

RIFT Update 3.6: Celebration of the Ascended Arrives on April 13








RIFT’s next big update is almost here!


Celebration of the Ascended is about to arrive on a server near you! With big additions like Multicore for all, brand new Carnival content, and the new Ascended Souls to grab the limelight, there’s still plenty of other cool features coming!

  • Daily Rewards Calendar: Everyone gets daily rewards just for logging in! Every month, earn up to 21 rewards, one available per day. Just log in to claim a variety of items, ranging from nifty consumables to bonus Planar Experience. Anyone who reaches 21 days logged in within a month will be rewarded with an assortment of rare and desirable currencies to unlock great of gear!
  • PvP Improvements: We’re adjusted a number of factors in PvP, from how much damage a player can do to how effective AOE healing is in keeping your team on their feet. The goal is to provide a more measured and tactical experience, while not allowing PvP to get bogged down in inconclusive contests. All together, these changes make PvP a little more thoughtful and strategic, instead of relying on lightning reflexes to escape certain doom.
  • Monthly Patron Quest: Patron gets even better in Celebration of the Ascended, with a monthly quest for some of the most desired gear in Telara. Engage in all sorts of activities to gather Exceptional Sparkles, and turn them in for exceptional rewards!

There are many more upgrades coming – too many to list them all here!

Get ready Ascended, RIFT 3.6 will be here before you know it!

[Join the Discussion]
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Saturday, April 09, 2016

Ascended Soul Preview: Shadeborn








Darkness holds many dangers, and the Shadeborn is one of them. We are offering it as part of the new Ascended Soul Pack, coming to Telara with Update 3.6; celebration of the Ascended. Explore the night with us, and get your first look at the Shadeborn through the pen of Captain Cursor.


The Shadeborn is a DPS soul that excels in taking out one or two targets. They deal impressive Death damage to the primary target and due to the sheer power of darkness, may hit a marked secondary target as well.

This deadly soul makes extensive use of “Bond of Night,” a mark that, when placed on a target, causes a portion of damage they deal to also be dealt this target. The core of their burst damage emerges from the talent “Consuming Depths,” which deals impressive damage over 3 seconds. Masterful use of Bond of Night and target swapping will increase their damage potential.

Visually, the Shadeborn’s trademark effect causes spikes of shadow to drive into the target, commanding forces that claw and tear.

The Shadeborn soul makes an excellent match with Nightblade, building on each other’s substantial Death damage. Many Shadeborn tools compliment the cleaving nature of Nightblade.



To Kill Aedraxis

Xavar closed his eyes and focused for a moment, calming his beating heart. He had been taught well by the learned sages of Caer Mathos. All things in this world are connected. A thread runs through us all; men, beasts, demons, monsters. Each one possessed a shared gift. The gift of death.

Xavar opened his eyes and assessed the smaller of the two mountain trolls, brothers that had been terrorizing this hill country. While the traitors in Zareph’s rebellion took up arms against King Aedraxis, the rest of the Mathosian Empire suffered. The lord of Granite Falls would normally deal with an incursion of these foul creatures, deal with them with a chest of gold. They would get no such mercies from Xavar. He stared deep into the being of the second troll and shared his Bond of Night with the monster.

With a leap into the shadows, Xavar made a sudden appearance in front of the larger of the giant trolls, and lashed his swords deep into the monster’s flesh. A great bellow issued forth from the pair of misshapen humanoids, as the wounds inflicted upon the larger brother were also visited upon his sibling. Xavar couldn’t help but smile, and repeat his mantra, “We are all connected by the great gift.”

The return to Caer Mathos was uneventful. The stable boy ran up to Xavar to tend to his horse when a string of large, cracked tusks tied to a cord was tossed at him. “I know you collect ears, boy, but the trolls didn’t have any.”

Xavar smiled at the young squire’s excitement with the gift, then frowned at the empty courtyard. “Where is everyone? Where are the armies of the king?”

“His Majesty has marched on the rebel stronghold near Ardenburgh, sir,” the squire replied, breathlessly, “His magician has finished the great machine – our king is about to become our god!”

Xavar wheeled about suddenly, almost knocking the squire over, and spurred his horse to fill it with the dark urgency he so keenly felt. The reins rubbed the brand on his hand roughly, and it ached more than usual. “We should have just killed that Eth sorcerer,” he thought, fiercely. But his contact within the Order of the Fallen Star had forbidden it. “You have not the power to kill that one.” he was told, “You would only reveal our presence.”

As he raced into the king’s camp, he saw that the ritual had already begun. Aedraxis stood in full regalia upon the platform, and that Ethian snake, Orphiel, was ready at the lever of his forsaken contraption. Xavar begged the gods and the destroyer to forgive him, placed his Bond of Night upon his liege lord Aedraxis and then began a dreadful slaughter of his countrymen. Aedraxis staggered back from the sudden and repeated assaults upon his lifeline, but it was not enough to knock him off the platform. With no assailant visible on the dias, Orphiel did not notice that this attack was even directed upon the king. The lever was pulled and the soul of a dragon was released upon Telara.

The world broke. Armies died. A mortal man ascended to godhood, briefly.

“What about this one?” asked the acolyte of the Endless Court, reaching out to touch the battle scarred bones of the old skeleton that guarded the chamber door. The necromancer frowned and glanced up from her tome of spells.

“Careful girl. I didn’t animate that one. Regulos himself raised it personally on the day the rifts came.”

The acolyte gasped. “Shadeborn-” and withdrew her hand.

“It was the last mortal to betray Aedraxis. Be wary or it will leave its mark.” The necromancer warned, returning to the ancient tome as she idly rubbed the painful brand on her palm.
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Wednesday, April 06, 2016

Ascended Soul Preview: Maelstrom





Swirling from the mists of arcana, the Maelstrom offers single-minded, powerful damage to the Primalist. It is part of the new Ascended Soul Pack, coming with Update 3.6: Celebration of the Ascended. Continue with us as we take a first look at this soul, including a story from the library of Captain Cursor.


The Maelstrom is a single-target ranged DPS soul for the Primalist, focusing on burst damage and reactive gameplay. Using the elements of Fire and Water, the Maelstrom brings together opposing forces to vaporize and consume foes.

Let’s review some of the key powers of this new soul. Vaporize is a combined attack of Fire and Water that blasts the target for extremely high damage. Excoriate is a fire-based damage over time (DoT) that increases in power with every tick that it clings to the target. Blast Wave creates a pulsing area of effect (AoE) around the Primalist which knocks back enemies every second for a period of time.

The Molten Thresher is the Maelstrom’s spirit animal – what better way to represent the scalding power of steam and flame? We think you’ll really enjoy the sheer visual power of the attacks of this class.

The Maelstrom pairs well with the Vulcanist soul – double the fire from a safe distance. This soul also has synergies with Berserker and Dervish as well, due to its DoT skills.



A Maelstrom at Ovog

“Nothing?” Nertei the Maelstrom made a fist, cracking all her knuckles.

“I have nothing to give. There is so little water. My crops have failed, my livestock wasted away. I am dying of thirst.” The Bahmi was dressed in rags, his lips parched and cracked, and he was covered in a fine layer of dust. He smelled rank, and Nertei could see the trail his filth left as he crawled up the stairs of Ovog to beg some water from her cistern. “Please divine Maelstrom. You must help.”

“You dare to tell me what I must do?” Her beacon rose up from the ground, the opposed elements of fire and water spinning angrily around each other in a fury. “Who are you to tell me anything? Did you study at the gnarled and filthy feet of the great mystic Zam Nuuts? Did you endure his fetid breath and inane parables about Primalism? Did you have the genius to see beyond his visions and create a new path?”

The supplicant scrambled back from the imposing form of Nertei, as she continued to berate him, “No! You just come here and expect to take what is mine! My water! My power! And you tell me you have nothing to offer in return?” Her hands began to glow as steam was heated to impossible termperatures. “But you are wrong! You can give me your life! You can offer up your radiance!” Nertei conjured a bolt of searing plasma, reducing the poor man to a pile of ash, leaving only a glowing miasma floating on the still air, which healed and refreshed her.
As Nertei absorbed the radiant karma, she was overcome with the calming harmony that constantly tried to oppose her primal power. She heard her mentor Zam in her mind. “Calm down Nertei, fury is a tool, not a state of being.”

She briefly recalled the harmony she felt the day she was enshrined as the Keeper, when all of the Wilds came to Ovog to celebrate her. “Well they are not here anymore.” She thought, looking out at the courtyard where only a few wretched souls cringed. Too terrified to approach, too desperate to go anywhere else, even having witnessed her actions. She leaned back in the summer’s heat to rest, watching them through narrowed eyes.

Suddenly, the rabble began to scream and flee, jolting Nierti out of her reverie. “Why are they running? I didn’t do anything to them yet!” Then she heard the thudding footsteps and felt the ground shake Ovog, as a flame haired giant crawled over the wall.

Nertei smiled and drew herself upright, “Finally. No more beggars.”

“Nertei the Maelstrom, Keeper of the Wilds, you know what I have come for.” bellowed the giant.

“Yes. You are Teth. One of the demon’s many forms. And you want the radiance of the Wilds that I have taken. But you won’t kill me, I am far too powerful.” Nertei called her beacon to her side. She had been waiting for this.

“I don’t have to kill you.” the giant rumbled, “We could strike a pact. In exchange for the radiance, I could make them love you again.” The giant gestured at the fleeing people. His other selves had been watching her for some time. He knew what it was she wanted, or so he thought.
“Love? Fool!” Nertei called forth the water from Ovog’s mystic cistern, and began to drown the giant with it, shutting off further words. “I have no desire for their love!” Her spirit animal burst forth, a fiery thresher, all teeth and fury. Nertei launched devastating bolts of fire and scalding steam at the giant as it struggled to break free of its watery debilitation.

The giant struggled, lurching forward against the watery bonds. Just as it reached her, raising its massive fists to smash her to pieces, she detonated waves of explosions that knocked the Tenebrean back, leaving her far beyond its reach. She blasted the giant with a stream of fire and moved with the speed of flame to stand clear of the now panicking creature. “I want the same thing you do,” she hissed, “The Radiance of the Wilds. All of it! And you have all I need!”

Her fury was palpable, and every attack further fueled her primal magic. By the time the giant could get close again she had vaporized a few appendages, and excoriated much of its carapace. “No! You can’t! Such a waste!” The giant bellowed as it fell at the feet of the Maelstrom. It was not yet dead, but broken and powerless, in a huge, crumpled heap.

“Waste? I know the secret! Zam revealed it to me when he made me Keeper. But that old fool was too cowardly to even try himself!” The fire thresher had left her, and her fury was falling from her without the pain of her primal power to drive it. She struggled to regain her composure, and she trembled slightly. She just needed to take his essence and then a quick trip to Rhaza’de and she would be a god.

“It’s the secret to the Ascension Machine, why the Baac failed, but why you can operate it. It’s the radiance.” Nertei enjoyed her last look at the unnatural terror on the giant’s face before she ended its existence with a final bolt of plasma. She drank deep of the power that it returned.
Nertei tingled all over. She had been collecting radiance for years now, ever since her mentor Zam granted her the Radiance of the Wilds with his passing, but it had never felt so powerful, so present, so otherworldly. She felt… ethereal. The world swam before her eyes and she was utterly drained after her superhuman ordeal.

She felt herself collapsing, only to be caught by a pair of powerful arms belonging to her favorite initiate, the only one that never looked at her with fear. “Ah it’s you,” she mumbled dreamily. “I think I’m ready. Ready to ascend.”

“I know you are, Divine Maelstrom. We are prepared.” He handed her a water skin. “Drink this.” Nertei reached for the skin and gulped it down gratefully.
“Tastes strange…” Something was wrong. She tried to regain her feet, struggled to call forth her beacon, but the world was spinning, and she couldn’t focus. “I’m going to ascend…” Nertei sang out as her eyes went dark and empty.

“No.” Said the acolyte, dropping her to the ground. He held up his hands, revealing a brand of a fallen star in one, and blade known as the Raz’dara, the right edge of destiny, in the other. “No one who seeks to ascend will survive. Not you, not the demon. We will destroy all who attempt it.”

The ragged crowd had begun to refill the square, still traumatized by the day’s events, not knowing if her fall meant hope or more suffering. The sun set without an answer, but the cistern, now unguarded, was slowly refilling.
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Tuesday, April 05, 2016

RIFT 3.6: Celebration of the Ascended Preview: Carnival




Carnival, the annual celebration of the Ascended in Telara, starts on April 14th! Read on to learn about all the amazing new additions this year as part of RIFT 3.6: Celebration of the Ascended!


A long awaited holiday in Telara, Carnival celebrates the achievements of the Ascended in their battles against the planar invaders. In addition to the previous years’ festivities, we’ve added the following new activities to Carnival!

  • Carnival Instant Adventure: Boglings are running wild and terrorizing the citizens of Tempest Bay. Taking inspiration from some of the Ascended’s greatest enemies, many of these Boglings present a greater challenge than their humble origins might suggest. Battle it out and prevent their rebellion, lest Tempest Bay fall to these malicious malingerers.
  • Frogs and… Artifacts?!?! Everyone loves to gather glowies, but how quickly can you do it when they’re half-artifact, half-frog? Catch these antsy amphibians to acquire all new artifact sets!
  • Battle in Shimmersand: 6 exciting new Story Raid Rifts let you face off against the most fearsome foes ever to threaten Telara including Maelforge, Laethys, and the Teth himself!
  • And even more! We’ve also got new Daily Quests, a new Story Quest Line, and more rewards than you can shake a stick at. It’s Carnival; you know you’re going to have fun new stuff to get!

Prepare yourself for a party for the ages, nothing can compare to Carnival!
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