Thursday, June 30, 2016

RIFT 3.7 Preview: RIFT Goes 64 Bit!





While RIFT readies for a public Beta Test of 64 Bit gameplay, RIFT’s Lead Engineer, Dan “Snedhepl” Hollinger gave us more in-depth information about this amazing engineering effort, and why it’s important to all players!


Why the heck should you care about 64 bit?
You may have heard with the announce of RIFT 3.7 Summer Solstice that Rift will release a 64-bit client in the near future. What you may not be aware of is the purpose, practical or otherwise, of this evolution. I’m here to cleanse that particular debuff for you.

Let’s talk about what 64-bit means in general.
First up: what is a bit? A bit is either a 0 or 1 and in a computer we use groups of them to represent everything from colors, to your position in space, to what your abilities do. When we’re discussing a 8, 32, or 64 bit system, what we’re talking about is how many bits can the processor operate on at once. Some of the earliest game systems and computers were 8-bit. Eventually they grew to be 16-bit and in the most recent era: 32-bit. These numbers created a number of limits in their systems, most notably memory related but also in terms in the precision and size of processing. For example, in an 8-bit system, it’s only possible to represent 255 different numbers. This means that a character could only exist in one of 255 positions horizontally on the screen and that we’d only be able to access 255 memory locations (assuming no fancy tricks are employed to expand that). Additionally, we’d only be able to access 255 locations in memory (RAM). That is pretty restrictive! Luckily as we increase the number of bits we get a significant amount of additional space. A 16-bit system can represent 65535 numbers! 32-bit? 4,294,267,295!

4,294,267,295 certainly seems like a lot…but is it?
For modern day computers, 4,294,267,295 translates to 4 gigabytes. And while that’s quite a lot of memory for many cases, it’s also not enough for many modern games. There’s a lot more we can do with RIFT, or handle better, with the ability to use more memory. This includes the beautiful textures, models and other art that already exists as well as what we have planned for the future. It includes data we house in RIFT that references things like characters, abilities, friends and the like. While these things individually may not be a big deal, when taken together they very quickly add up. 64-bit would give us access to 16 exabytes (or 16 million gigabytes). Of course there’s no hardware currently that would allow anyone to take full advantage of that much space. But what the conversion to 64 bit does change is that instead of being software limited to 4 gigs, instead we’re only limited by how much RAM is installed into any given machine.

Ok, so this means RIFT-64 will be able to use more memory, and we’ll be able to add more art over time and that’s all great, but what benefits will that get me today?
The answer to that is quite simple and can be summed up in a single word: “stability.” While RIFT typically does not use up all of its 4 gigabytes of memory, it can get to that point over longer play sessions. We’ve waged war on crashes for some time now; out of memory errors are the number one and two sources of crashes – and occasionally number three as well! When 64-bit comes out, the game will suddenly have access to at least 8 gigabytes of RAM in most cases (depending on how much you have installed and whatever else is being run at the time). Because we’ll have more space, we’ll drastically reduce the number of crashes that are experienced by the playerbase as a whole.

I would be remiss however in also ignoring some other very important upgrades that come with the change to 64-bit. Our internal tools are going to reap similar benefits that the client does! This will enable us to work faster and thus produce more content in the same amount of time.

All in all, the 64-bit era of Rift is going to bring more stability and beautiful art to the worlds of Telara… and that’s always a good thing!

-Dan “Snedhepl” Hollinger
Read rest of entry

Wednesday, June 29, 2016

3.7 Summer Solstice Preview: Druid and Elementalist





Druids and Elementalists gain major upgrades in Update 3.7 Summer Solstice! Find out how and why these two venerable Souls are getting even better!


Druid
With a very versatile selection of abilities, Druid has always been one of the most popular Cleric Souls for leveling and Instant Adventure. That same versatility always carried a price tag however, as Druid tended to be less effective than other specialist Souls when facing the most difficult content in RIFT, such as dungeons and raids. People love playing Druids, and have long requested that the Soul be adjusted to enable competitive status at the highest levels of play.

In addition, we’ve felt for a while that Clerics were a little light on the number of high Damage Souls suitable for Raid and Dungeon environments. These things together made the Druid an obvious pick. The Cleric community really rallied around these efforts too, providing lots of excellent feedback and suggestions through our class forums.

With the upcoming changes, the new druid has a much more active playstyle than before. Several passive buttons or hour-long buffs were replaced with active abilities that reward precise management of several related stacks of debuffs on the target to maximize damage per second. In addition, Druids can now use the ability Conduit of Nature to gain one of four very powerful buffs. This allows Druids to get full benefit from their pet’s presence even in raid or PvP situations that might otherwise make the pet ineffective. One nice thing about this approach is that where the pet is already fully effective (for example, using the Faerie Healer pet in Instant Adventures), that option still exists – using the Conduit of Nature ability is entirely optional.

Up-and-coming Druids should strongly consider investing a bit in the Shaman Soul tree as well; for most Druids, the Shaman ability Massive Blow adds a considerable amount of damage to their repertoire.

Elementalist
The RIFT Elementalist shared similar issues as the Druid: it was a great soul for leveling but fell off in high end play. We love Souls that utilize pets, like Elementalist and Druid, but making the pets perform appropriately and intelligently in all environments is a major challenge. We wanted to tackle this in a slightly different manner with the Elementalist than we did with Druids.

In difficult situations, the Elementalist will now be able to tap into the raw power of the planes through their pet, rendering it powerless for combat but providing massive benefit to its master. The specific power granted will depend on the elemental nature of the pet, anything from dramatically increasing the caster’s resistance to damage via Earth pets, to making spells from the Elementalist school instantaneous through Fire pets. Picking the right pet and utilizing its elemental nature effectively can turn the tide of previously difficult encounters!

Anyone who played Elementalist previously will see an increase in power from these changes, and a number of interesting combinations exist with other Souls when they invest just enough to get the 58 point Conduit of Power talent. We can’t wait to see what fantastic combinations you come up with when RIFT Update 3.7 Summer Solstice goes live!
Read rest of entry

Tuesday, June 28, 2016

Update 3.7: Summer Solstice Is Coming This July!





The weather is heating up, and so is Telara with the next major update for RIFT!

Summertime is about more than just catching some rays at the beach and enjoying a good barbeque with friends; it’s about slaying some monsters! You’ve got plenty to look forward to this summer: celebrating with your fellow Ascended, checking out brand-new improvements to classic souls, and experiencing our next big technical milestone: the 64-bit upgrade!
  • Summer of Souls: Several classic souls are getting a makeover, complete with new buffs, abilities, and build synergies. We’ll be starting things off with the Elementalist, Druid, Berserker, and Warlord at Update 3.7’s launch, but we also have plans to update 3 more souls later in the season.
  • Summerfest: The Plane of Life once again bursts forth with all its bounty as Summerfest returns! This year’s additions include a hoard of incredible new rewards, like artifact PiƱatas and one of the most requested outfits in all of RIFT – Alsbeth’s Raiment!
  • 64-Bit Performance: Multicore brought the speed, but 64-bit code will truly bring RIFT to the next level! The 64-bit Alpha begins in July, bringing significantly improved performance and even more stability.
  • New Player Improvements – Guilds: New RIFT players will automatically be placed into a starter guild. These new starter guilds are locked at Level 5, serving as a perfect launching point to help players enter established guilds as they level up their characters and make friends. Characters will also be able to create a guild with a single character; multiple signatures are no longer required.
  • Dungeon Veterans: Characters that complete a dungeon five times will become a veteran of that dungeon. Veterans that run a dungeon with at least one other non-veteran grants a 15% bonus to currency, reputation, tokens, and experience earned.

Hot times are ahead, so start preparing for Summer Solstice!
Read rest of entry

Thursday, June 23, 2016

We’re Celebrating Loyalty Week, Now Through June 28!



There’s tons of great bonuses going on, including bonus Loyalty, Affinity, and Experience!


Log into RIFT through June 28 to reap double Loyalty rewards, plus double Affinity Points for Patrons!

In addition, you’ll also get
  • 50% Bonus Prestige
  • 50% Bonus Favor
  • 50% Bonus Combat Experience
  • 50% Bonus Guild Experience
  • 50% Bonus Planar Attunment Experience.

Log in this week and enjoy a little bit extra – you deserve it!
Read rest of entry

Monday, June 20, 2016

Fantasy Themed Online Slots

Online slots are some of the most popular online casino games around today. With so many to choose from, it might be difficult to know where to begin. If you want to play slots but you don’t live in an area where you can travel to a casino and play in person, you can play online. In fact, some people prefer to play online because of the many advantages. You can play whenever and wherever you want, you don’t have to drive anywhere, deal with crowds, or get dressed up, and you can experiment with different types of games and see which ones you like best.

If you’re into games and fantasy, then you will probably appreciate the many fantasy themed online slots available. The Lord of the Rings movie trilogy launched a new love of fantasy for many people and with this, we just saw more movies, stories, and shows of the same vein. This also means more great slot machines with a fantasy theme.

One of the first was Fantasy Realm from Crytologic. It was simple and didn’t have advanced graphics or animations but it was a great game that attracted a lot of people. There are also newer games with 3D graphics and great elements.

While the basics of most slots are the same, it’s the themes that bring people in again. The lights, colors, story, and theme of a slot machine makes it stand out from others around it. If you love fantasy and you enjoy slots, then you will likely enjoy fantasy themed online slots, and enjoy a casino bonus online. 
Read rest of entry

Friday, June 17, 2016

Rift's Recipe of Longevity and Success - Part 1



These days, we're living in the age of MOBAs beyond the shadow of a doubt, as all the most recent major releases - including Blizzard's Overwatch - are looking to include well tested and proven MOBA elements even as they represent completely different genres. Still, even as the iconic World of Warcraft is probing ever bigger depths popularity-wise, possibly edging closer and closer to FTP-dom, there is still room for classic MMO success, and Rift, which has not long ago celebrated its 5th birthday, is living proof to that. Indeed, in MMO terms, 5 years are quite close to eternity and a title which can still boast an active and healthy player-base after that many years, can rightfully be proud of its accomplishments.

Launched to an overwhelmingly positive reception back in 2011,  Rift was Trion Games' first title and foray into the MMO industry. Even when it came out, the title won over many with its customization-focused Soul system and its dynamic events - both innovations in an already rather stale MMO environment which embraced it as a breath of fresh air. Over the years, the game has changed quite a bit indeed: new content was added and its various elements/mechanics were tweaked. Perhaps most importantly, in 2013 it dumped its prescription model, treading onto a path which Blizzard have long been trying to steer clear of with their WoW. Rift now features a hybrid free/pay monetization model which - considering that the game is ranked 13th among the highest-earning pay-to-play MMOs - is quite successful indeed.

The most important ingredient of Rift's success-concoction was the loyalty of their players though, most of whom have remained loyal to it though the years and the sea of changes. The Rift team was always responsive to player feedback, therefore most of the above-said changes - instead of antagonizing their players - reinforced their loyalty. There were some mishaps along the way too though, but there was always enough political will on the part of the Rift team to address these problems and to correct them in a timely manner.

Just how successful can the game still considered to be though? Surely, there are some cold-hard metrics by which this can be more or less accurately gauged...

Apparently - according to Trion World CEO Scott Hartsman, at any given moment, around a third of the people present online in the Rift universe are players who have been riding along since the beginnings. On top of that, there's a sizable crowd of "rotating" players, who return to the game periodically to check out new content and stay to play for a while before leaving again. This metric alone gives a rather impressive sense of why Rift has been so successful. There's more to the recipe though...and we'll take another look at it in an upcoming piece.

Philip Thalberg is tasked with covering the TI 2016 for GosuTeam, the most dedicated eSports community on the planet.
Read rest of entry

Monday, June 13, 2016

Multicore Madness Mount Sale





Multicore Madness sweeps into RIFT, and your favorite mounts have been swept along in the wave of performance improvements! From now until June 13, all RIFT Store mounts are on sale for 25% off!


In addition, we’ll also open the stables for 12 hours each day (starting at 12am Server Time) and release a rare mount at the same discount!

Here’s what’s coming up:

Friday, June 10
12am: Lovely Budgie
12pm: Shadow Hellbug

Saturday, June 11
12am: White Squirrelicorn
12pm: Volt

Sunday, June 12
12am: Shadow Hellbug
12pm: Lovely Budgie

Monday, June 13
12am: Volt
12pm: White Squirrelicorn
Read rest of entry

Thursday, June 09, 2016

RIFT LIVESTREAM – 06/10/16 3:30pm PDT



Sound & Music in RIFT!

The Rifts are alive with the sound of music… Time and time again, players tell us how moving and evocative the audio is in RIFT. This week, we proudly bring you two of the people responsible for the magnificent array of melody, sound effects and voiceovers in this sweeping MMOG. Your host, Ocho, talks with our audio wizards Jason Clarke and Andy Crosby about how they bring the world of Telara to life through sound design.



RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, June 10th, 3:30PM PDT (GMT -8)
Duration: 45 minutes

See you all there!
Read rest of entry

Friday, June 03, 2016

VOTE NOW: Preset Contest Redux



We are all very excited to see so many great submissions for the RIFT Preset Contest Redux. We want ALL Ascended to have a say in which Presets make it into game, and invite you to participate in our survey!


You may vote for up to five Presets per archetype. Each one gains equal weight, and will be combined with our Developer evaluations for the final call.

Please review the entries from a new player’s point of view. Look for clarity, detail, accuracy and completeness!

Click here to access the survey!

Thank you, Ascended, your experience and input is valuable to us all!
The RIFT Team
Read rest of entry

Unicornalia returns along with the Celestial Unicorn!



Giddy-up: Unicornalia returns to RIFT from now through June 8.


Refugee Unicorns from the Plane of Life once again need your help! Head to your capital city for a special mission or complete the Hooves and Horns event in Moonshade Highlands to make progress in earning your very own Unicorn Mount! Want a more Celestial steed? Check out the Limited Edition: Celestial Unicorn Troves available for a limited time in the RIFT Store.

Unicorns need your help!
Read rest of entry
 

Star Wars Gaming news

RIFT: News and guides © 2009