Monday, October 31, 2016

A collection of RIFT bugs & amusements







A water effect from a zone boss appears every time I port



Invisible knees (not the invisible specific pants that lasted for months)



Under the world
,




"23 seconds from now"
since fixed


Tank intercept + Tail whip = suicide



All *I* did was stay dead for a long time




Invisible walls in GSB and a Schrodinger's Hylas



Launched at and stuck in the porticulum



Stuck in a dream focus



Reflecting an IA boss attack == Massive Damage!!



Death: Safe
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Thursday, October 27, 2016

RIFT Livestream – 10/28/16 – 3:30 PM PDT





This week, Brasse is at some silly goat convention, which allows DeadSimon and Tacitus to stretch out while they talk about the gentler, more industrious side of Starfall Prophecy, with a run-down of Crafting and Dimension information!


RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, October 28 at 3:30 PM PDT (GMT-8)
Duration: 45 minutes

See you all there!
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Wednesday, October 26, 2016

Starfall Prophecy Preview: Legendary Powers of the Cleric, Mage and Warrior





We bring you a second sampling of Legendary Powers for the final three callings. If you’re looking for Rogue and Primalist, check out our previous article! Legendary Powers are just a few of the terrific features coming with Starfall Prophecy on November 16th!

CLERIC LEGENDARY POWERS

Shaman – Time is everything, and Legendary Deep Freeze makes the best of it – this version no longer stuns targets, but now lasts a full 10 seconds.

Sentinel –Legendary Light of Redemption also applies Redeemed to the target when they are healed, increasing damage resistance by 6% for 16s. When Light of Redemption heals anyone, all targets with Redeemed are also healed. Mana costs are passively reduced by 25%, and Legendary Light of Redemption heals for 50% more.

Runeshaper – Smite your enemies as they justly deserve! With Legendary Rune of Impending Doom, you gain a stack of Smiting Force any time you do damage to the target (in addition to existing effects).

Oracle – Have you been seeking a reliable “get out of death free” card to play? Cast Legendary Defend the Fallen to ensure that allies cannot die for 8 seconds afterwards, in addition to its other effects.

Defiler – Legendary Unstable Transformation also causes Aggressive Avarice and Explosive Rage to consume only a single stack of Rage or Greed while active. Economy leads to victory!



MAGE LEGENDARY POWERS

Pyromancer – Legendary Fusillade casts Fireball on the target once every 0.5 seconds. At the end of the channel, if also hurls a satisfying Fulminate on the target.

Necromancer – Choose Legendary Condemn to convert all of the Mage’s stacks of Deathly Calling on the enemy into stacks of Condemn, dealing Death damage over time per stack. Make things even worse for your enemy when it adds two stacks of Deathly Calling to the Mage when this ability ends.

Storm Caller – This soul has a simple need – more lightning! RIFT answers with Legendary Lightning Arc; it consumes stacks of Electrified to deal increased damage. Simple. Effective. Deadly.

Elementalist – The Legendary Elemental Burst has a chance to be automatically cast a second and third time after the initial cast.

Archon –Every time Illuminate deals damage, Legendary Illuminate amplifies the damage of your next Pillaging Stone by 10%. Even better, it stacks up to 20 times.



WARRIOR LEGENDARY POWERS

Warlord – Legendary Breaking Blow no longer consumes AP. It merely consumes up to 60 Power to deal additional damage.

Void Knight – If you consume 3 pacts, Legendary Ascended Discharge doesn’t go on cooldown.

Tempest – Pulses reduce the cooldown of Legendary Wavelength by .5s each time they deal damage.

Reaver – Legendary Shadow of Dread passively causes your reaver dots to tick three times as fast but last 50% less time. It gets you to your goal faster!

Liberator – Legendary Medical Facility no longer reduces the cast time of Deliverance and Fast Relief. It causes Deliverance and Fast Relief to splash 12% of their healing in an AoE around affected targets.
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Sunday, October 23, 2016

Starfall Prophecy: Tuath’de Coven










Dark and dangerous, filled with the most powerful witchery yet seen by any Ascended… that’s what you’ll find when you enter the Tuath’de Coven. We bring you this preview in two sections. First, the information critical to your mission, and then a longer tale of the Coven and Una. Read on according to your preference…



Ascended, it is your duty to stop the Ritual of Asklepian. This is indeed but one of the many threats carried by the Comet of Ankhet. Shoud Queen Una prevail, we will face the embodiment of the great Green Mother, cruel and harsh as nature itself can be, but under Queen Una’s control, devoid of any softness, mercy and nurture common to the true spirit of nature.

Our studies have revealed just a little of this Coven’s protectors, and at great cost to our ranks. Many of our finest have perished already, and the reports of the survivors are limited in scope. Heed them well, nonetheless. Knowledge is the edge you need as you enter the Coven.

The Tuath’de themselves are fierce adversaries. This you already know. Their allies are worse.

First among these, Hollowood, the gnarled remains of an ancient and powerful treant. The Coven has reanimated it through darkest magic, and has imbued it with an unnatural ability to withstand assaults. Surely there is some way to bypass its defenses, but our dearly departed allies have thus far failed.

Watch also for Mossclaw, a massive alpha bear, the strongest and most valorous of its kind. He is already doomed, a sacrifice to Una’s plans. He is guarded by the fungus-witch Marsi’etha, and she will work to keep him alive by means of her well-honed magics. That is to say, by any means possible. If you can, put him out of his misery.



We are also saddened to report that the Coven has captured Lanaria, Queen of all unicorns. That Una plans to sacrifice her is certain, and we must do all we can to save her from this terrible fate. If she falls, one of the greatest beauties of all Telara will be no more, for who among us possesses the skill to bring one of such innate, pure magic back?

We have also seized a few scrolls, a few scraps of parchment, a few dying utterances, all of which detail the aim of Una’s great plan. By all the gods, it is horrific: to bring a twisted version of the Green Mother to this very place. It is an affront to all creation, but it would appear that the mad Queen has the knowledge and will to do so. Should she succeed, we expect the Simulacrum to have power equivalent to the great Dragons, and further, if summoned, she will be under the utter sway of the depraved Queen, Una. Who knows where the madness will stop then?

Let us hope that you can halt the ritual. The alternative does not bear consideration.

Go forth, Ascended. We send our prayers and hopes with you.





The Dwarf rises, a little stiffly, and looks up at the night sky. Battle wounds never fully heal, and they ache a little in the cool night air. She knows that you’re up against incredible odds, and it’s late; your own wounds will come soon enough. She motions toward you with her cracked drinking horn.

You’ll want to rest overnight, no doubt? Certainly; build your strength, you’ll need it.

Perhaps you’d like to hear a little more of the history of these twisted Elven-kind, the Tuath’de? Good. Pour mead and draw closer to the fire…

Long ago, the ancestors of Telaran elves were separated from their kin and evolved along a different line in the Plane of Life. They remained more primal, and more corrupt in their desire for power in their domain of Life. Without the influence of other sentient races, such as the Telaran Kelari and High Elves had, they became increasingly insular and xenophobic. Anything not of them was an enemy to be conquered or destroyed.

Over time, the Tuath’de became witches, in the true, deep, wild sense of those steeped in Life forces so redolent of terror and twisted in power that they ensure not life, but death, for all who opposed them. All in the Plane of Life lived in fear, far out of keeping with the beauty surrounding them.





The Tuath’de ruled the Plane of Life uncontested, until the dragon Greenscale appeared. A gigantic, ungainly, toad-like beast, at first engendering mockery and taunts among the Elven-kind. Soon, however, his immense power and unsatiable appetite struck fear into all hearts. As he began his conquest of the Plane, he found the most unlikely of allies amongst all those whom the Tuath’de had so cruelly oppressed. Once they saw that he was not only immensely powerful, but also resistant to the previously unassailable magics of the Tuath’de, tribes and beasts flooded in to support the great green beast.

The battles that followed were brutal and vicious, but inexorably, Greenscale and his army pushed the Tuath’de back. The fateful day that Greenscale devoured King Dach brought an end to their reign. The Planar inhabitants settled down to a somewhat nervous, but happier life under the giant frog-lizard-dragon, who was largely content to leave them be, aside from his unfortunate habit of snacking on the occasional supplicant. They came to consider it a final tax of sorts, and accepted it in the general way of death and taxes coming hand in hand.

Opposition did not end there, however – it merely went undergound, with the Tuath’de. They were crushed but far from defeated. Loudest among the disposssed was Dach’s youngest daughter, Una. She was considered quite mad. Just mad enough, perhaps to seize the throne through the sacrifice of her siblings. Her grasp of witchcraft was unmatched, and she harnessed it to sink the skull of the great beast Xarth into the mire that bore his name. There, she created a refuge for her people, where they plotted and rebuilt their power, dreaming of the day they would emerge and retake the Plane.





For much of Telara’s history, the Tuath’de have thus lived in secret, within the mist-shrouded swamps and deep forests of the Plane of Life. The Court of Queen Una held sway over great swaths of the Scatherran Forest and the nearby swamps, and were curiously unmolested. Even the powerful lackeys of Greenscale could not penetrate the cunning, glamor and fear of the collected and growing power of the Court. And so they remained for some time, present but hidden, save for sudden forays to terrorize other beings and seize materials.

It is rumored that the mad Queen dreamt of the Ritual of Asklepian, an unspeakable work that would reanimate the great Green Mother, but under her will. With this Simulacrum, she could encircle an entirely new world with a forever tree, under Una’s sharp-clawed control. Such an act requires relics of ancient, sacred power, perhaps found only in the concentrated glens of the forest of Wyredode.

When the Comet of Ankhet tore through their plane, several things happened at once. Una’s favorite consort, Prince Fionn, was leading a raiding party in the western marches, against Blackthorn refugees. It is widely assumed that he was killed in the massive impact, but woe be to any fae who so much as whispers it in passing.

The Tuath’de suddenly found themselves ripped from their ancestral homelands, trapped on a celestial object with denizens of the Fire Plane, their sworn enemies. One imagines the screams of rage and frustration as they came to fully grasp their situation. Cut off from the other forests of Aevintyr, her conquest thwarted and her love taken from her, Una’s madness threw off its last ties to rationality. Her only comfort is embodied within her sole child and heir, Tristane, and the certainty that all of her sacrifices will soon come to fruition as she realized she had a nearby source of even greater power than the relics of Wyrderode… Ankhet.

The Tuath’de have only ever feared the dragon Greenscale. WIthout his ceaseless hunger to constrain them, they felt strangely liberated. The Tuath’de certainly had no need to hide on the Comet, and were easily the equals to their hated rivals from the Plane of Fire, with whom they shared this strange new land. They worked ceaselessly to increase their skill and magic, bleeding innumerable new thralls on their madstones, creating ever more powerful foci with which to grow their witchcraft.





Most Tuath’de, if you looked beneath the brittle, arrogant surface, were secretly intimidated by Ankhet, in awe of the inherent power of the Tenebrean force that had both freed and continued to held them. Una alone was undaunted by the being, and, whether driven by her madness or fate, soon resolved to seize the Tenebrean as a brilliant tool to achieve her own ends. Hurtling through space and desperate to seize this new opportunity for freedom and their own dominion, the Tuath’de began to focus upon their Queen’s goal with a fanatical and manic devotion. Together, they seek to bend the will of Ankhet herself and bring about the return of the Green Mother.

The Queen, Una, restless and malevolent in power and intent, stalks about her domain, preparing the rituals to bind Ankhet. Everything must be perfect. Everything must be laid forth with care and executed in unmatched order, for the forces of great magic to be brought to bear. Una heard the news of Ascended arriving on the comet with both anger and contempt; she rages at the thought of lesser beings and the ruin they could bring to her plans.

“Leave not one standing. Butcher them with tooth and claw, with rending power and reeking desolation,” she ordered, and her followers rushed forth to obey. One tends to grow a little mad and fanatical when inspired by such a leader. Her very insanity had a way of seeping into the surrounding environs.



All of the Tuath’de forces have been summoned, and the beasts of the marsh itself are alert and rage-filled in response to her disturbed state. All are focused on protecting the Coven until the ritual is completed and Ankhet is hers. After that, Una mused in anticipated triumph, nothing else would matter and all would be laid forth beneath her sole command. Once she had the Simulacrum. Yes, the Great Green Mother, glorious in her growth, so close at hand now, ready to wreak revenge and tear life from the very corpses of the enemy. And everyone not a full-blooded Tuath’de was her enemy.

“Soon Fionn,” she breathed, “Soon, my love. Our domain is imminent. Our son’s birthright is assured.” She laughed and nodded coquettishly, as if sharing a private joke, but she was alone in the room, save for the corpses of a few foolhardy Ascended.

An ever-increasing number of flies provided a song of joy to complement her reverie.
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RIFT Starfall Prophecy Launches November 16. Log in to the Starfall Prophecy Beta today!





We’re excited to announce that the Starfall Prophecy expansion will go live on November 16. Why wait? Log in to the Beta and experience it now!



Starfall Prophecy is rapidly approaching! Here is your chance to see it all for yourself – test alongside our Devs and help make the next chapter for RIFT absolutely amazing! Simply log on to the Public Test Server (PTS) to experience our expansion AND the technical advancement of true 64-bit support in RIFT!

Once in Starfall Prophecy, our first priorities for testing are:
  • Scatherran Forest
  • Legendary Powers
  • Planar Fragments

Post your feedback to the Beta Forums!
There is NO NDA for this Open Beta take screenshots, livestream, blog, and tweet all you like!

Starfall Prophecy Open Beta is free for all – if you love it as much as we think you will, it’s available for pre-order!
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Friday, October 14, 2016

Autumn Harvest is Hauntingly Fun!



Frightful festivities have come to Telara, and will remain until November 3rd!


Portals to the Realm of Autumn Harvest are open! Plunder loot that the Fae have stolen throughout the year – but beware: Seasonal Rifts bring battle to Telara and Monster Mash returns to Black Garden, turning combatants into shambling horrors, werewolves, and worse.


Scraps the Necro Budgie
Fear has a new name: Scraps! Well… fearsomely cute might be a better way to describe this undead take on Telara’s favorite riding bird. Found in Limited Edition: Scraps the Necro Budgie Troves, this adorable riding revenant will appeal to Necromancer and Purifier alike!


Ghoulish Attire
Just what the doctor ordered! New this year, along with a variety of other costume components, is the Spattered Doctor’s Garb; what mad scientist would be caught dead without their favorite blood spattered surgical scrubs?


Minion Madness
Visit some of the most haunted locales throughout Telara this year, with a brand new Autumn Harvest Minion Chain. Purchase Valzor from the store to gain access to 21 new Story Missions, focused on visiting scary sites, and collect 3 new Minions along the way!

Ghastly Weapons
Every Ascended understands the value of keeping a sword or bow handy, although with the terrifying armament available this year you won’t want to keep them too close when you sleep! Hands and faces of the damned emerge from these weapons; are they reaching out for help or do they want to drag you into their personal hell?

Molten Ascendance – Truly Wicked Wings
While these wings might not be sturdy enough to actually lift an Ascended aloft, they will certainly make your enemies want to fly away! Thick, ropy tendons bind cruelly spiked phalanges into a menacing form to intimidate all your foes!

Log in today and enjoy a few treats; Autumn Harvest only comes once a year!
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Thursday, October 13, 2016

RIFT Livestream – 10/14/16 – 3:30 PM PDT



Join Ocho, Tacitus, and Keyens on the Trion Worlds Twitch channel for our next RIFT livestream. This week we’ll be talking about the Legendary Powers and Autumn Harvest!


RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, October 14 at 3:30 PM PDT (GMT-8)
Duration: 45 minutes

See you all there!
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Thursday, October 06, 2016

Online Slots and Zombies


Online slots based on FIRT games are common these days, along with online slots that incorporate supernatural themes. People will be able to find a lot of their favorite supernatural creatures represented. Of all supernatural themes and creatures, zombies are among the most popular. People have liked the modern shambling zombie ever since it was first created in the mid-twentieth century as a reflection of Cold War fears. There is no shortage of games featuring zombies today at websites like the Royal Vegas Online Casino.

However, some people at this point are going to wonder about the plausibility of a zombie apocalypse. They might speculate as to whether or not their years of fighting zombies on websites like the Royal Vegas Online Casino and elsewhere are going to help them, or if they should probably spend more time there just to be on the safe side in case their skills really are inadequate. For better or for worse, this seems to be the answer: Sorry Zombies, Science Says No.

Online slots based on FIRT games aren't going to help people in the event of a real disaster. Fortunately, people are not likely to experience a real disaster, at least in this regard. The zombie apocalypse just does not take into account all of the problems that the zombies would face if they actually did become common, even if the situation was more or less how it was described in most of the movies on the subject.

Some zombies would be eaten by predators themselves, since they are more or less dead flesh as it is and a lot of predators are tougher than a shambling undead human corpse. There is no reason to believe that a pack of wolves couldn't take on zombies. There is also the fact that the zombies are not going to be able to eat human flesh indefinitely in many cases, depending upon how their biology works. Zombie stories are vague with the biology and with good reason, given how implausible the concept of a zombie is in most cases. However, it still seems odd that zombies would be complete eating machines.

An outbreak like this would also be relatively easy to contain, since most zombie stories do not feature a zombie virus that spreads over the air. If it takes a zombie bite, then creating a quarantine would be fairly easy. Many of the online games that dramatize the possibility of a disaster like this are not going to take that into account, of course, because they are trying to create a scary and seemingly insurmountable adversary. It is not going to work if that adversary appears to be something that people could contain. However, it is important for people not to invent new threats, since the real world has enough of them. Zombies are not among them, and people can be thankful for the fact that they are only going to encounter zombies in their favorite video games, and the worst thing they will lose is that game.

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Wednesday, October 05, 2016

Taking a Closer Look at Starfall Prophecy



Rift's newest and - according to some - biggest expansion pack, Starfall Prohecy, is closing in on its launch date, and the community is indeed feeling the effects of the hype already, with many planning to return to action in what's quite possibly the most successful and generous free-to-play MMO out there. The Dev team behind Rift have indeed been pushing out regular updates and expansion packs, and Starfall Prophecy falls well in line with that. While some will be disappointed by the fact that this new expansion doesn't actually bring new souls and new callings, it does in fact have plenty of bang, in the shape of tons and tons of new content, comprised of new zones, a new raid, new dungeons, legendary powers and planar assault adventures, as well as quite a number of new features, like the increased level cap, the Looking for Raid feature, the individual reward system as well as active upgrades and planar fragments. Starfall Prophecy can't really be summed up in a nutshell like this, because it's so much more than a sum of its parts.

The new zones for instance - of which there will be no fewer than five - are all massive and uniquely attractive. Furthermore: they're all situated on an asteroid which is hurtling towards Telara, with the intent to destroy it too, in addition to the worlds it's already passed through. The storyline is obviously about players trying to prevent the cataclysm. The said asteroid is the comet of Ahnket, the main villain of the expansion, whom players will have to tackle in the final act of the story, in what will essentially be some of the hardest content ever produced by the Rift universe. Let us not cut ahead of the chase though and take a closer look at the above mentioned five zones.

The Scatherran Forest is where the expansion gets started, around levels 65-66. Then, players will move on to the Gedlo Badlands, followed by Xarth Mire and Ashenfell as they level up to 70. The final zone is the Tenebrean Schism, but this part of Starfall Prophecy will only be added after the actual launch. There's also a sort of city/start-zone/quest hub on the asteroid, called Alittu - a name which for some reason does sound rather end-of-the-world-ish indeed.

The Tower of Ahnket is obviously located in the Tenebrian Schism, and - if played on full difficulty - this will indeed be the hardest content ever to befall the well-meaning denizens of Telara. Fortunately, through the Looking for Raid Grouping tool, everyone will be able to play through this stage, thus seeing the story conclude. While everyone will indeed receive rewards for soldering through the Tower, the real value will land in the laps of those who do it at full difficulty.

Past the level cap, a number of additional features come into play to keep players busy, like the new Eternal Items and the new Active Upgrade system.

Philip Thalberg works for the world's top destination for eSports coverage, Gosugamers.net. 
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Tuesday, October 04, 2016

Starfall Prophecy Preview: Legendary Powers of the Rogue and Primalist



Legendary Powers provide brand new choices to help you build your perfect character. Read on to see just some of the options available to Rogues and Primalists in Starfall Prophecy!

Rogue Legendary Powers

Rogues receive an incredible diversity of options in Legendary Powers, appealing to a wide variety of play styles. Each Soul affords choices for entirely new paths, or opt to simply make existing powers even more useful in fights. Here are a few examples:

Assassin
Legendary Thread of Death – Step out of the shadows and use stealth based damaging abilities any time you like! Fair enough – abilities used in this manner deal 25% less damage, but oh, the freedom! You’ll never go back!

Bladedancer
Legendary Fated Blades – Your Bladedancer can maintain a second Rythmic Action while Fated Blades is active. No one can match the speed and grace of your deadly footwork!

Bard
Legendary Harmonic Distortion – Bards will love the ability to stack Harmonic Energy up to 10 times, and better yet, critical finishers always grant an additional stack, for even more power. Legendary Harmonic Distortion will consume 2 stacks of Harmonic Energy if they are available, and heal for more than twice as much!

Marksman
Legendary Free Recoil – Arrows fly faster for Marksmen who select Free Recoil! With this pick, Empowered Shot no longer has a cooldown (or triggers a global cooldown) and grants 1 CP on use. Each subsequent cast of it in a limited time frame increases its energy cost and reduces its cast time.

Physician
Legendary Emergency Response – This ability certainly lives up to its name, giving Physicians an extraordinarily strong tool to keep their patients alive! Emergency Response no longer has a cooldown, but consumes all of the Rogue’s energy while healing the target for a percent of the Rogue’s life, based on the amount of energy consumed.
Primalist Legendary Powers

With more streamlined Soul trees, Primalist Powers tend to be a bit broader in effect than with other Callings. Legendary Powers for Primalist tend towards making the abilities more focused, and providing all new means of specialization for the Primalist! Here are some examples:

Typhoon
Legendary Tsunami – The more Turmoil a Typhoon has built up, the longer Legendary Tsunami Lasts! For every stack of Turmoil consumed, the duration of Tsunami is extended by 1 second, damaging enemies longer.

Maelstrom
Legendary Flamewalker – Maelstroms with the patience to channel Legendary Flamewalker for a full 3 seconds will do 30% more fire damage for the next 20 seconds!

Dervish
Legendary Primal Avatar: Wind Serpent – With Legendary Primal Avatar: Wind Serpent, Dervishes can channel the power of the Wind Serpent for even longer! Instead of its normal duration, Primal Avatar: Wind Serpent lasts a full 60 seconds, with the damage bonuses provided gradually reducing over time.

Vulcanist
Legendary Ethereal Beam – The fury of fire and the crushing strength of earth are at the heart of a Vulcanist’s power, and Legendary Ethereal Beam transforms this ability to count as both! This means that Legendary Ethereal Beam benefits from all buffs to both Fire and Earth elements, making it more deadly than ever before!

Titan
Legendary Primal Avatar: Ram – Titans are the shield wall among Primalists, able to shrug off even the heaviest of blows when their Primal Avatar: Ram is enabled. With Legendary Primal Avatar: Ram, the cooldown of this ability is reduced every time you are attacked (up to once per 3 seconds), giving you the ability to channel the ram’s totemic gifts more often!

These aren’t the only options available in the Rogue and Primalist Souls, and keep in mind these abilities are still a work in progress! Keep an eye out for upcoming blogs for examples of Cleric, Mage, and Warrior Legendary Powers, or wait for the Starfall Propecy Beta to check them all out!
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