Tuesday, February 25, 2014

The One Level 60 Guide - daily routine



I've been 60 for a while, but haven't really done too much research into what I should actually be doing with my time other than questing and zone events.

Still might need to work a bit at getting better with chronicles, but I can at least bang out the other dailies like nobody's business (I've randomly grabbed Ashora dailies while passing through, but never included it as a part of my routine).

Thoughts on the Dendrome weeklies? My computer is crap, so I've only forced myself to suffer through the lag a handful of times), but I guess if I want to get serious, I should consider adding those into the rotation...

 
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Friday, February 21, 2014

Rift Power Levellign Guide


Running 61 harb build like on my YouTube. Didn't realise leaving them dead gave xp. Worth checking


 


 A friend of mine discovered that if the low level person dies in the first room you can leave them there for the entire dungeon and everything you kill will still grant them xp. Also the person does not need to beat the starter zone. They can be level 1, then invite to the party and they will still be ported into the dungeon. When we power level we kill all the adds that we can as we fell they give good xp. But still pretty much the same concept we use :)
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Monday, December 30, 2013

level 60 Guide: Notoriety and Factions

This is part of a series for fresh level 60 players As someone who has just reached level 60 on a toon, I find this very helpful.
 
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Sunday, December 29, 2013

I've been taking a lot of screenshots whilst playing recently. I thought i'd show you guys, I think this game is beautiful!

You can sign up on tumblr with a username specifically for rift. Then use RIFT Connect in game to connect to this tumblr account.

The game will automatically post to your tumblr whenever you earn an achievement, and you can also create a macro or type /tumblrpic in game to have it take a screenshot and post to Tumblr.

I've been doing this myself and it's definitely enjoyable looking at yourself 'progress', plus it's a good place to have your favorite screenshots just on display. Every once in a while I'll just stop and stare at the scenery, then click my macro to take a shot.

Back when I first started playing this game, I had my Twitter account hooked up to Rift, so that every time I earned an achievement, it tweeted the achievement name and a screenshot of what I was doing at the time. I've got some really old images on there, but I ended up turning it off because it spammed my twitter feed a bit too much :P









































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Friday, December 27, 2013

Climbing in Rift

It takes real skill to judge the slope from afar... and if you judge it wrong, your pride gets in the way.

3-4 minutes later "Ah hA! I knew I could jump it!"

Rift isn't the clearest on map appearances or slopes. One of the first times I was in Ashora, I was going to the southwest and I, from looking at the map, assumed that it was nothing much. Next thing I know, I've ended up at the bottom of a pit which I had to spend about a minute riding around to get out of it.

There usually is a way up slopes/mountains, but there are times where it just won't happen.



Every goddamn MMO. But to be fair, in Rift, I was able to be server first for a ton of stuff because I climbed over a mountain range in the first week of the game, and ended up in the middle of nowhere.

I also ended up in a location known only as "Telara" rather than a location on the map.
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Tuesday, December 17, 2013

PSA: Sell Grey Items ANYWHERE



Stumbled upon this useful feature so forgive me if it has already been mentioned:

RIFT's new Store allows you to sell your Gray trash items anywhere; i.e., you do not have to visit a vendor NPC. To do this, open up the RIFT Store and click on any of the categories (i.e., Services, Boosts, Equipment). Now notice the Sell Grey Items button on the bottom, to the right of the Buy Back tab.
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Sunday, December 15, 2013

Coming from WoW and want to know what class will fit you? I made a guide just for you.


This is a good start for people. It's important to note, though, that not all Rift specs are meant to be used for the same thing. Stormcaller is an AoE soul almost exclusively. Thunderchickens would be well advised to take that into consideration. On the other hand, since there are so many role slots, you don't have to pidgeon hole yourself. For example, Rift mage encompases Warlock, Shadow Priest, Thunderchicken, Fire Mage and Ele Shaman all at the same time. Until you start to raid, you can probably come up with a spec that will closely associate with the play style of any of those specs from Wow. As you learn about Rift though, you'll see how it diverges and you'll shrug off the WoW paradigms.

WoW Class/Role
Primary Functions
RIFT Equivalent
DRUID: Restoration
Heal-Over-Time, Large AoE Heals
CLERIC: Warden
DRUID: Balance
Ranged Magic DPS, Complex Casting
MAGE: Stormcaller/Elementalist
DRUID: Feral Tank
High Avoidance/Mitigation, AoE Threat
WARRIOR: Warlord OR ROGUE: Riftstalker
DRUID: Feral DPS
Small Builders to DoT and a Big Finisher
ROGUE: Bladedancer
PALADIN: Holy
Large Single Target Heals, Buffs
CLERIC: Sentinel
PALADIN: Protection
AoE Threat, Blocking, Self-Healing
CLERIC: Justicar
PALADIN: Retribution
Magic-Based Melee Damage
CLERIC: Shaman or MAGE: Harbinger
HUNTER
Ranged Physical DPS, Pets
ROGUE: Marksman/Ranger
WARLOCK
Damage-Over-Time, Life Drain, Undead Pets
MAGE: Warlock/Necromancer
MAGE
Elemental Damage, Massive Burst
MAGE: Pyromancer/Elementalist
PRIEST: Holy
Well-Rounded Healing, Buffs
CLERIC: Sentinel
PRIEST: Discipline
Shields/Damage Prevention, Single Target Heals
CLERIC: Purifier
PRIEST: Shadow
Single Target Magic Damage, DoTs, Debuffs
CLERIC: Inquisitor/Cabalist
WARRIOR: Arms
2Handed Weapons, Burst Damage
WARRIOR: Champion/Riftblade
WARRIOR: Fury
Dual Wielding, Sustained Damage
WARRIOR: Paragon
WARRIOR: Protection
Physical Tank, Single Target Threat
WARRIOR: Paladin/Reaver
DEATH KNIGHT: Frost
Debuffs, Dual Wielding, Magic Damage
WARRIOR: Riftblade/Paragon
DEATH KNIGHT: Unholy
DoTs, Undead Pet, Magic Damage
WARRIOR: Riftblade/Beastmaster
DEATH KNIGHT: Blood
Self-Sustaining, Anti-Magic Tank
WARRIOR: Void Knight/Paladin
ROGUE: Assassination
Stealth, Attack From Behind, Dual Wield
ROGUE: Assassin
ROGUE: Subtlety
Stealth, Rapid Movements, Avoidance
ROGUE: Bladedancer/Riftstalker
ROGUE: Combat
Dual Wielding, Sustained Damage
ROGUE: Nightblade/Bladedancer
SHAMAN: Elemental
Large Magic Burst DPS
MAGE: Pyromancer/Elementalist
SHAMAN: Enhancement
50/50 Magic/Physical Melee DPS
WARRIOR: Riftblade/Paragon OR ROGUE: Nightblade
SHAMAN: Restoration
Balanced Heals with Passive Healing
CLERIC: Sentinel/Warden
RIFT Classes With No Equivalent


WARRIOR: Tempest
Ranged Magic Attack-Power DPS

ROGUE: Bard
Short-Term Buffs, Varied Skills (Damage/Heals)

ROGUE: Saboteur
Debuffs, Massive Damage Spikes Late in Fights

ROGUE: Tactician
Buffs, Varied Healing Abilities, AoE Damage

MAGE: Archon
Massive Buffs/Debuffs, DoTs, Moderate Damage

MAGE: Dominator
CC Specialist, Some Damage and Buffs

MAGE: Chloromancer
Damage Based Healing, AoE Healing

CLERIC: Defiler
Damage Based Healing and Shields

CLERIC: Druid
Magic-Based Melee Damage, Varied Pets


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[RIFT - Storm Legion] 2.5 - Easy 61 Warlord Guide




Macro's:

Builder~
#show King of the Hill
suppressmacrofailures
cast King of the Hill
cast Decisive Strike
cast Empowering Strike
cast A Quick Death
cast Empowering Strike
cast Piercing Thrust
cast Backhand
cast Wave of Steel
cast Arterial Strike
cast Shock Pulse

Finisher~
#show killing field
cast killing field
cast breaking blow

Self buffs:
Ready Posture
Deadly Posture
Enhanced Conductivity
Storm Blade
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Saturday, December 29, 2012

Rift Bonuses through January 1 [RIFT]


As if Fae Yule wasn't enough, Trion's sweetening the holiday season with bonuses!  Log in and play Rift from December 24 through January 1 and get a 20% bonus on:

  • Guild XP
  • Planar Attunement XP
  • XP from kills
  • Prestige from PvP kills
  • Favor
  • Chance for plaques/marks
  • Planarite
  • Zone Event currencies

If you haven't played lately, check out our Fae Yule guide before you log in!

View the Original article
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Thursday, December 27, 2012

RIFT Warrior Tank builds for patch 2.1

2.1 Tanking has not changed too drastically in terms of playstyle, but the specs are different and I will post them here.

I'm not going to say exactly how to play the most efficient way (rotation, when to use what...etc), you can figure that out for yourself, this is to just get you started on the basics. I take some of these abilities a lot further than mentioned on here.

If you have any ideas on how to make them better or any questions/discussion, feel free to PM me, message me in-game or ask here.

For a final message, just wanted to give a shout out to Atrius to say thanks for the work he has done to fix us, and the time he has personally spent with me and a couple others going over logs and ideas to change warrior tanks for the better.




61 VK/15 Paladin/0 Tempest (same as 2.0)

This spec is my personal favorite, it's not the #1 mitigation, but it's still alright, just be sure you outgear the content.

Cooldown:
Fusion of Flesh: Use when needed (almost dead or expecting a big hit) A shield for 75% of your max hp (OGCD)
Power Shield: Use when expecting a big hit. A 20% mitigation boost for 4s, 30s CD.

Taunts:
Airburst: AOE taunt
Spark: ST taunt
Void Summon: AOE taunt/pull/root, amazing ability for dungeons
Rift Summon: ST taunt/pull/root, again, amazing for dungeons

Builders:
Aggressive block: Maintain 100% uptime on this.
Reckless Strike: This hits HARD with 10 pacts, main builder
Shock Pulse: Ranged builder, use when running in so you don't need discharge and waste 3 pacts of precious mitigation
Discharge: Ranged builder (uses pacts)
Void Storm: AOE semi-ranged builder (uses pacts)
Tempest: AOE builder
Ragestorm: AOE builder

OGCD:
Retaliation: Use after block

Finishers:
Devouring Blow: Main finisher, great damage at 10 pacts
Unstable Reaction: High damage 6 second channel, very nice to gain pacts extremely quick
Rift Reversal: Reflects 3 spells...I personally have no idea how this works, or even if it works. Don't bother with it as I've never had it work before. (OGCD)
Devouring Shield: Absorb shield, good if you don't need damage and want an extra ~2k shield every 3 AP

Utility:
Shock Burst: AOE silence
Shock: ST ranged silence
Spellbreaker: Self cleanse of a curse, gain 1 pact, 15% magic mitigation for 2 seconds (use on cooldown when available)
Spell Sunder: Purge the enemy, gain 1 pact. You can also purge nothing and gain 1 pact, but with 61vk this isn't really necessary at the rate of which you gain pacts.
Rift Shield: Good for wasting pacts and absorbing some big hits (OGCD)
Protective Shield: Good for wasting pacts and absorbing some big hits (OGCD)
Spell Destruction: AOE purge/cleanse 1 min CD


Buffs:
Shield of the Hero
Accord of the Rift
Accord of Power
Accord of Resilience
Accord of Shifting
Unstable Void
Void
Enhanced Conductivity

What to do:
Get to 10 pacts ASAP and spam reckless strike to get AP (or Tempest/Ragestorm/Void Storm if AOE). It's up to you what to do when you get 3 AP, either use shields, or devouring blow. Discharge/Shock Pulse at range, oh SIDENOTE OF AWESOMENESS: You autoattack at range due to 0 Tempest.

When pulling large groups, use Void Summon as it's incredibly efficient as a root/taunt/pull.

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58 Paladin/18 VK/0 Tempest/0 Warlord (10% non-phys damage vs pull)
This is the #1 physical mitigation spec, although very boring to play. This spec is a bit below Reaver, but can be a tad more useful due to Life's Rapture. It's really up to you what you want to play unless it's a super heavy spell fight.

Cooldowns:
Touch of Life: Instant OGCD full heal
Life's Rapture: Instant OGCD raid full heal over 6 seconds and 10% mitigation. Currently it heals 100% of your health instant and heals your raid over time (bug) 1:30 CD.
Light's Protection: Increased heals for 12 seconds, 1m CD (OGCD)
Shield Defense: 30% less damage for 10 seconds, 1m CD (OGCD)
Aegis of the Light: Use when expecting a big hit. A 20% mitigation boost for 4s, 30s CD.

Taunts:
Shield Throw: ST taunt
Judgement: AOE taunt

Builders:
Aggressive Block: Keep it up 100% of the time
Pacification: Your main builder, spam it for mitigation
Light's degree: AOE threat and great ST damage
Sweeping Strikes: AOE threat

OGCD:
Retaliation/Light's Reprisal/Light's Vengeance: Use after block

Finishers:
Light's Benediction: Your main finisher, it's what makes this spec great
Reverent Protection: Pretty terrible aoe shield, use it if you want it

Utility:
Light's Balm/Light's Blessing: Heal target for an amount, good for spot heals and is surprisingly very very useful. I find myself using these quite a bit to help with raid heals.
Shield Charge: Charge, awesome damage as well

Buffs:
Shield of the Hero
Shield of the Chosen
Void
Accord of Resilience

What to do:
Keep up Aggressive Block, Pacifying Strike, and Light's Benediction 100%. Use cooldowns as needed. That's...about it. Super boring.

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58 Reaver/18 Paladin/0 VK
This is the #1 mitigation spec for spell damage, slightly behind Paladin in terms of physical.

Cooldowns:
Crest of Entropy: 30% less damage for 10 seconds (OGCD)
Crest of Consumption: Use when expecting a big hit. A 20% mitigation boost for 4s, 30s CD.

Taunts:
Grim Lure: ST taunt
Incite: AOE taunt
Concussion: AOE taunt

Builders:
Aggressive Block: Keep it up 100% of the time
Pacification: Your main builder, spam it for mitigation
Flesh Rot: AOE dot
Necrotic Wounds: AOE dot
Soul Sickness: AOE dot
Cyclone Strike: AOE builder with a large range
BLOOD FEVER: AOE dot, sadly..does not hit as hard as pacification :-(

OGCD:
Retaliation: Use after block

Finishers:
Creeping Corruption: AOE aura for 38 seconds
Dire Corruption: Ground target AOE for 38 seconds

Utility:
Light's Balm: Heal target for an amount, good for spot heals and is surprisingly very very useful. I find myself using these quite a bit to help with raid heals.
Crest of the Shadow: Shield for ~2k, it's just...meh. Use it if you want. I like to use it before pulling something

Buffs:
Shield of the Hero
Void
Crest of the Abyss
Binding of Death

Other:
Explosive Infestation/Infestation: Use them at the beginning of a DOT rotation for some extra damage
Plague Bringer: Keep it up to make your dots AOE

What to do:
Keep up Aggressive Block and Pacifying Strike 100% of the time. Keep up all your dots and use Explosive Infestation and Infestation when available at the beginning of a new DOT rotation for some extra damage (if you want). Finish with Creeping Corruption and Dire Corruption if you are on a boss or will be standing still for a while. For ST, spam your dots and pacifying strike, as it's your hardest hitting single ability. When AOEing...you know what to do (BLOOD FEVER).

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Finally for those interested and too lazy to do any basic sort of math, here are the benefits gained by the individual specs, not including gifts. I initially had a breakdown of all of the specs in comparison and then deleted it...too lazy to redo it :-D.

VK

  • 6% block
  • 10% non-physical damage
  • 10% healing effectiveness
  • 40% attack power
  • 40% weapon contribution
  • 24% resist
  • 25% end
  • 11% armor
  • 10% non-spell mit 
  • 26% spell mit

-----------------

Reaver
  • 6% block
  • 5% hit debuff
  • 15% resist
  • 20% end
  • 11% armor
  • 12% non-spell mit
  • 36% spell-mit

-----------------

Pally

  • 11% block
  • 3% damage reduction while blocking
  • 10% non-physical damage
  • 30% resist
  • 25% end
  • 14% armor
  • 11% non-spell mit
  • 26% spell mit
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