Wednesday, March 30, 2016

Ascended Soul Preview: Warchanter





Embodying the power of a voice imbued with deep magic, the Warchanter is offered as part of the new Ascended Soul Pack, coming with Update 3.6: Celebration of the Ascended. Learn more about what defines this soul, and explore a Warchanter’s tale by Captain Cursor!


The Warchanter is a single target healer for Warriors, specializing in the use of shouts and chants, balancing cooldowns to protect and preserve.

Shouts of encouragement bolster an ally – chief among these is “Stand Tall,” a long duration heal over time (HoT) that amplifies many of the other effects that a Warchanter can cast. To synergize with this they have Turn the Tide, a massive healing cooldown that converts overhealing it does done into a protective absorbtion shield. They otherwise deal Physical or Life damage when applied to an enemy target.

To incentivize their prowess in close range situations, Warchanters use Bond of Brotherhood, which improves healing significantly. This effect is doubled when healing allies within 5 meters.



The Warchanter embodies a rich gold and green tapestry of color that symbolizes the magical voices of power within.

The Warchanter pairs exceptionally well with the Liberator, providing additional healing and damage support.

Journey to the Depts of Hammerknell: A Warchanter’s Tale
Down, always down. Sometimes by choice, often heart-stoppingly due to a missed foothold, or a spirit leaping forth from those accursed rune vessels on the cave walls. The group of elven warriors had come to Hammerknell to end Dwarven pollution of the land, but nothing had gone right. They further regretted their pursuit of a rumored portal in the depths of the caves.
As they had feared, even the most innocuous healing spell could set off a damaged rune vessel, releasing the souls bound within to enact deadly revenge on their liberator. The expedition had quickly lost its cleric, and then, one by one, the rest of the expedition fell to attrition. Or fell into the depths.

As the warrior Tasoton reached out for a handhold, the side of the cave cracked under his weight and started an avalanche of rock from above. As he gritted his teeth against the pummeling of dislodged stones, a clear voice rang out in the darkness of the cave. “We won’t falter!” shouted Orleen.

Warchanter; that’s what the rest of the squad called her. She healed them, or more precisely, she enabled them to overcome their wounds. Whatever she was, they were grateful for her presence.

“Stand tall!” Orleen patted Tasoton lightly on his bruised back. His burden felt lighter, and her encouragement helped him keep moving forward, deeper into the ancient ruin.

No sooner had the party regained their footing then an apparition of some long tortured soul (space needed) began to tear itself loose from the rock wall itself. Tasoton struck out at it only to have the shadebound soul curse him, draining his very life force.

“Brush it off!” called out the Warchanter, who clambered over the fallen rocks to get next to the elven warrior. Her voice pushed back the darkness. Encouraged, he took the proper stance. “I’m with you!” Orleen’s voice sounded, as she drew her sword and stepped to his side.

The shade continued to uncoil from the rocks, screaming from its many mouths, its clawed hands swiping at the living, the many souls contained within its dread form coiled and knotted around each other. The remaining eight members of the elven party stopped in their tracks, their blood suddenly ice cold in unnatural fear.

“Get in there!” Orleen shouted, evaporating the clutching dread, “Nobody backs down!” The warriors halted their retreat and charged. The apparition’s attacks glanced off them, as if Orleen’s voice and faith in her fellows was a physical force.

“I am your shield!” Orleen called out and fell into position next to Tasoton. “We stand united!” she intoned, and together the two of them formed a challenge, advancing upon the abomination of a thousand tortured, runebound souls.

Time lost meaning as they pushed on through the dark crags of Telara, unwilling to return to the surface, to admit defeat. Deeper than any had ever thought possible, they came to an end at last, a point where the caves below the boundless quarry of Hammerknell ended. The massive, rune covered stone door before them astonished all in the elven expedition. Undaunted, and sensing they were close to their goal, Tasoton, Orleen and the others used a halberd as a lever. With massive effort, they manage to force it open.

A bright, white light poured through the opening, blinding them them all. But the air smelled of grass and forest, life and sweetness; the elves found themselves unable to resist. One by one, they passed through, their faces eager, joyous. Orleen found herself caught up in the lure of this mysterious portal as well. As she approached it, breathing deeply of the glorious scent of green, vibrant life, the stone door suddenly slammed shut with a thunderous crash, releasing a cloud of ageless dust that filled her mouth and covered her skin.

As the cloud settled and her eyes readjusted to the quiet, phosphorescent light of the caves, Orleen saw a hooded figure before her, his hand bearing the glowing mark of a star upon it, outstretched toward the door.
“Not for you!” commanded the figure, “That paradise is denied!” He laughed. (Cut this. The order of the fallen star is super serious business. No time for jocularity.)

Orleen let out a cry of battle rage and plunged her sword through his heart. The man, if he was a man, began to cough up blood, but smiled as he fell forward into her unwelcoming arms. “Your soul will wander these caves for all time, never to find rest. Never to find Ascension.” Orleen dropped him onto the cave floor in disgust and despair.

She was alone now. Her encouragements and wisom had brought the expedition to this point, through the most dire peril, but who would encourage her now? She sighed and brushed off the dust. (cut the ‘I’, all her lines are the exact names of her abilities.) “I Stand Tall!’ she whispered to herself, and began the treacherous climb.
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Friday, March 25, 2016

Celebrate Spring with a New Look!





Spring is in the air and it’s time to delve deep into your wardrobe for a fresh new look. Expand your selection with 25% off Costumes and more!


From now through March 28, we’ve marked off all Costume Bundles, Costume Armor, Costume Weapons 25% off. Want something in a specific color? We can help with that too, with 25% off the Fabulous Bundle of Dye Buckets.

Show off your unique look this spring and save Credits doing it!

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Friday, March 18, 2016

RIFT Livestream – 3/18/16 – 3:30 PM PDT





Join Ocho, Darkmoon, Kerilar, and Dakkon on the Trion Worlds Twitch channel for our next RIFT livestream. This week we’ll be talking about the new content for Carnival of the Ascended coming in RIFT 3.6!


RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, March 18 at 3:30 PM PDT (GMT-8)
Duration: 45 minutes

See you all there!
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Thursday, March 17, 2016

Unleash the Power with Multicore Beta!



We need YOU to help us perfect multicore support in RIFT!

The Beta for true multicore support is now available! Every player, every computer, can now take advantage of all the performance upgrades that comes with multicore support.

Simply open up your RIFT settings, and in the Advanced Video section there is a checkbox to enable Experimental Multicore. With one click the true power of your machine will be unleashed, and its performance in RIFT will reach new heights !



How do I tell how many cores I have? Click the Start menu and type “System Information” in the search field and press enter. On the Processor line, you’ll see something like this:



Of course this is a Beta feature, so we need your feedback! Once you’ve tested it out, we’d love to hear from you on the forums where we have a set of questions about how it’s working for you. We’re also looking for more general experiences, so please post any feedback you have in thePublic Test Shard sub forum.

If you experience a crash, please:
Send in the crash report, this is the most helpful thing you can do!
Let us know what you were doing when the crash occurred through any of the following means:
Send an email to multicore@riftgame.com
Send us in-game feedback
Post In the forum

So join us in this momentous moment for RIFT, and experience the world of Telara more richly than ever before!
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Wednesday, March 09, 2016

5th Anniversary Celebration – Adventure of a Lifetime!








Thousands of dollars in prizes awarded every week!


It’s been five glorious years of massive battles and ascended souls…and that means it’s time to party! Grab your friends, gather your guildmates, and prepare for a month-long celebration that will rock the planes.

The 5th Anniversary Celebration kicks off on March 9th, with a World Event that rewards incredible prizes for those that achieve greatness, and through April 6th, you can earn 5th Anniversary Tickets for doing the stuff you normally do!

Each week will also have a special focus, where a specific game activity pays out even more tickets:
Activity Focus Week Leaderboard
Instant Adventure March 9th – 16th
Random Chronicles* March 16th – 23rd
Random Warfronts* March 23rd – 30th
Random Dungeons* March 31st – April 6th
Zone Events
Weeklies


* If you have a charge, you’ll gain additional tickets for completing these events. Zone events and Weeklies don’t have a focus week; you’ll earn tickets for those throughout the entire world event.
**Applies to Savant Crafting weeklies offered by Howard in Tempest Bay and Margle Palace and the quests Five if by Sea and Aquias Avenger.
In-Game and Leaderboard Rewards

Earn amazing rewards in-game and out throughout the world event!

5 years; 500+ Prizes!

Speak to Maguck the Ticket Master in Tempest Bay to see the in-game rewards offered, including the Mystical Carousel Ram, Tier 3 Raid gear (rings and earrings), 46 soul vanity capes (one for each soul!), the Haunted Terminal dimension, and more!

We’ve partnered with Enjin, a premier guild hosting site, to host the Leaderboard for us. Click here or on the Enjin logo above to visit the Leaderboard and track your progress through the event. We suspect they have a special deal for guilds looking for a home as well!

The Top 100 players on the Leaderboard are guaranteed to win prizes, and even more Ascended in the Top 1,000 will be eligible to win random prizes. The Leaderboard will be updated several times each day, and rewards will be given out daily.

Credit Packs (100+/week)




Each week, we’ll grant free credit packs to the Top 100 players, based on their placement on the Leaderboard. We’ll also choose players at random from the Top 1,000 for credit packs. But that’s not all; check out some of the other amazing weekly and event rewards below!

Khar’s Patron Legacy (10 Winners)



No one can resist Khar, the loveable, cuddly king of the Planetouched Wilds. To make sure you stick around for the wine, debauchery, and song, as he’s going to grant ten lucky people 5 years of Patron access! You can check out all your Patron abilities here.

Black Tier Loyalty (5 Winners)



Congratulations, the next round of mead is on you! Five Ascended will unlock prestige: Black Tier Loyalty rewards! Get all the fantastic rewards that come with Black Tier loyalty including an Auctioneer of your very own, enhanced summons of your friends, titles, pets, portrait frames, bags, and more!

Horn of Plentiful Mounts (7 Winners)



The Cosmic Rhinoceros has traveled across space and time to grant seven adventurers every mount ever released as part of a trove or supply crate, from launch through Feb. 2016. How many mounts is that, you ask? When you’re done counting, please let us know.

Hammerknell-forged Armor (6 Winners)



Six Ascended will soon be dressed for success! Congratulations on these valuable, shiny and complete sets of Tier 2 armor from Hammerknell!

Dev Rewards



Leave your mark on Telara! The winners in this category will work with the Dev Team to create something new. You’ll need to opt-in to receive emails from Trion, and respond within two weeks of winning, in order to claim your spot in RIFT history. Check out the complete rules below, and double-check your opt-in status by clicking here.

Legacy of Regulos* (2 Winners)

We’re not saying you’re getting old, but you’re pretty much an artifact! You’ll have the honor of naming a six-item artifact set that Dead Simon will create – and then gleefully hide in the darkest corners of Telara.
Winners will get a six-item artifact set to name; must deliver the following info:
Set Name and Description
Artifact names, short lore text, and rarity.
Icons will be picked by Devs (but you can provide suggestions!)


A Sword by Any Other Name* (2 Winners)

Add to the vast expanse of RIFT lore by naming your very own weapon!

Library of the Runemasters* (1 Winner)

Immortalize your conquests in Telara’s history by appearing in your own biography!
You will provide a small blurb about your character and captaincursor will create an in-game book based on it, with his special RIFT flair.
Winners will receive a free copy.


Mind’s Eye Minion* (1 Winner)

Join the ranks of Finric and rescue your very own mammal! You’ll realize how fortuitous this rescue was, when you get to name a Minion card!

Name an NPC* (3 Winners)

Choose a name, playable race, and gender for an NPC, and the Devs will bring him/her to life in Telara!

Custom Title* (1 Winner)

Prefix or suffix? Noble or humorous? It’s so hard to choose these days, but the winner will need to make this momentous decision! One character on your account will receive your custom character title.

*All names, titles, and text are subject to Trion’s Terms of Service, naming policy, and discretion of the RIFT Team. If a suggestion is found to be unsuitable for RIFT for any reason, the winners of these prizes will have to suggest alternate text.

Rewards by Week

Here’s an overview of what rewards will be granted by week. We’ll post the Top 100 players, plus the Random and Dev winners, on the forums each week.
Rank Week 1 – Instant Adventure Week 2 – Chronicles Week 3 – Warfronts
1 $100 Credit Pack
Khar’s Patron Legacy $100 Credit Pack
Hammerknell-forged Armor
Khar’s Patron Legacy $100 Credit Pack
Horn of Plentiful Mounts
Khar’s Patron Legacy
2-10 $50 Credit Pack $50 Credit Pack $50 Credit Pack
11-50 $20 Credit Pack $20 Credit Pack $20 Credit Pack
51-100 $5 Credit Pack $5 Credit Pack $5 Credit Pack
Random Top 1k Khar’s Patron Legacy
Horn of Plentiful Mounts
Credit Packs (1 each) Hammerknell-forged Armor
Horn of Plentiful Mounts
Black Tier Loyalty
Credit Packs (1 each)
Khar’s Patron Legacy Khar’s Patron Legacy
Credit Packs (1 each)
Black Tier Loyalty
Horn of Plentiful Mounts
Dev Rewards
Random Top 1k Legacy of Regulos
Name an NPC A Sword by Any Other Name
Mind’s Eye Minion Legacy of Regulos
Name an NPC



Rank Week 4 – Dungeons End of Event
1 $100 Credit Pack
Hammerknell-forged Armor
Khar’s Patron Legacy $100 Credit Pack
Khar’s Patron Legacy
Black Tier Loyalty
Horn of Plentiful Mounts
Hammerknell-forged Armor
2-10 $50 Credit Pack $100 Credit Pack
11-50 $20 Credit Pack $50 Credit Pack
51-100 $5 Credit Pack $20 Credit Pack
Random Top 1k Hammerknell-forged Armor
Horn of Plentiful Mounts
Credit Packs (1 each)
Black Tier Loyalty
Khar’s Patron Legacy Khar’s Patron Legacy
Credit Packs (1 each)
Hammerknell-forged Armor
Black Tier Loyalty
Horn of Plentiful Mounts
Dev Rewards
Random Top 1k A Sword by Any Other Name
Name an NPC Library of the Runemasters
Custom Title



By the Numbers


The number of tickets you can receive varies by week and focus event. The numbers below show the number of tickets received normally and when using a charge. Tickets are earned upon completion of the quest (chronicle, dungeon, instant adventure) and when winning a warfront.
Event Week 1 Week 2 Week 3 Week 4
Instant Adventure 2 1 1 1
Chronicles 2/6 4/12 2/6 2/6
Warfronts 6/18 6/18 12/36 6/18
Dungeons 2/6 2/6 2/6 4/12
Weeklies 10 10 10 10
Zone Events 1 1 1 1



Rules and Such
An account can only earn a named reward once. If won a second time, the reward will be granted to another player (determined by Trion) and you’ll receive a credit pack instead.
Credit packs are not considered a named reward, and accounts can earn those multiple times.
Leaderboards hosted by Enjin.com do not display real-time rankings and may not represent final winners for weekly and event-wide participation. Trion will pull data each week and at the end of the event to determine final winners. Trion’s decisions regarding winners are final.
Players that win Dev Rewards must be opted-in to receive emails from Trion, and must respond within 2 weeks of a request for information to complete their reward.

Check out the full rules and conditions here!

Ascended, prepare yourselves for the Adventure of a Lifetime! The RIFT 5thAnniversary only happens once – make sure you can say you were here and battled for some of these amazing rewards!
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Tuesday, March 08, 2016

Arclight Ascendancy returns through March 9!





The Planar Research Institute proudly presents another Arclight Ascendancy event, which will take place in Telara from March 3 through March 9.


Traverse to Moonshade Highlands daily to participate in Arclight Time Trials; race an Arclight Rider to earn Enduring Sourcestone Batteries that you can use to get your very own Arclight Rider!

Want even more batteries? Complete the quest “Recharge and Refit” and battle it out with mechanical monstrosities to gather their intact power supplies – then hand those in for further rewards!

In addition to the normal Riders you can acquire by completing the PRI’s daily quests, you can also have an opportunity to vie for a Golden Arclight Rider by purchasing a Limited Edition: Golden Arclight Rider Trove.

These Arclight Riders are ready to roll!
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Tuesday, March 01, 2016

Pillars of Telara: Discordya




One of the greatest strengths of RIFT over the last five years has been its amazing community, and the stellar individuals who share their efforts with their fellow players. In celebration of 5 years of RIFT, we’re highlighting these players and their contributions. Our latest Pillars of Telara spotlight falls on Discordya!


You may have seen the recent announcement about Wardrobe Wednesday’s Ultimate Wardrobe Challenge or caught one of her many Livestreams; Discordya certainly brings the Wardrobe community together to learn and share.

Ocho: What’s your name in game?
Discordya: Well, for the past 2 and a half years I was known as Huntie but my guild seems to be in this constant need for clerics, so now I play my cleric as my main and her name is Discordyah (since a banker alt already had Discordya with no H).

Ocho: What class is your favorite?
Discordya: I really loved my rogue. I had played a mage alt in SL that was max level and was half geared out to max, but I did not love her as much as my rogue. But… now that my cleric is my main, I feel way more confident with that class. So, cleric!

Ocho: How long have you been playing RIFT?
Discordya: I started a few months after the game officially released, but got to about level 20 and my friends didn’t really play with me so I did not last. I came back again the same day the game went F2P and I never left, so roughly 2 and a half years.

Ocho: What initially got you interested in RIFT?
Discordya: My friends. Both times.

Ocho: What’s your favorite RIFT moment? What experience do you remember most fondly in RIFT?
Discordya: To be honest, it was this one time during a Trion Worlds live stream that the dev at the time (sorry, I forgot who it was now) was actually on live servers in game and they were giving away Tropical Budgies to random people, and they picked me because of my WARDROBE. I still have that wardrobe in one of my 32 slots and I’ll never change it. I love that moment not because of the free stuff, but because I love wardrobe so very much and it was really cool that a dev noticed my creativity and mentioned it out loud on stream!

Ocho: What made you want to run a Live stream for RIFT?
Discordya: Well, I was browsing through Google at some point looking for transmog (World of Warcraft’s wardrobe system) things for and came upon a YouTube channel that had something of interest, and it turns out it was an upload from a Twitch channel. So I headed over to that channel and it was actually live, so I sat for a while. It was pretty much where I got most of my ideas from, because the guy had been running a contest for WoW for transmog entries. I don’t know if winners got anything or not but I basically built Wardrobe Wednesday entirely around his structure. It seemed to work REALLY well and the chatters were totally engaged. I edited a few things here and there to suit me, but I have that guy to thank for most of it.

Ocho: What do you enjoy most about Wardrobes in RIFT?
Discordya: I really love the intricacy of the wardrobe system. Even before the big changes, being able to wear ANY type of armor and costume in your wardrobe slots was the coolest. My only experience were either foreign MMOs where you just bought overly expensive costumes that you couldn’t edit, or WoW’s transmog system where you can’t edit either, and it’s all based on armor your class can wear only. Of course the dye system in Rift is amazing, too. The fact that you could MAKE your own dyes? It was just TOO COOL. I guess it drew me in because it just felt like it added a whole other dimension (pun intended) to the game besides just quests, achievements, raids… like every other MMO has. I’ve not really played ANY game with quite the elaborate system that Rift has for wardrobe.

Ocho: How has running a Live stream changed how you look at RIFT?
Discordya: It’s made me realize just how big the game really is, community wise. It is very large, but also sometimes feels more tightly knit. I think about what would have happened if I wanted to do this for WoW, and I can’t even fathom that the devs would contact me back about any sort of support for a contest i.e. helping with prizes let alone contacting me back AT ALL. It’s really awesome to be in this community where people actually care, and people have helped me along the way in ways that I don’t think you’d ever experience in any other game.

Ocho: What’s the most underappreciated Wardrobe look in RIFT? Which looks do you continually come back to?
Discordya: That’s a good question. I’m not sure if there’s much underappreciated; we get loads of people who seem to find items we have trouble locating ourselves, whether just from our giant brain database of knowledge of the items or us actively going in game and trying to find it. We’ve had a fair share of stumpers. But I do feel like sometimes people don’t realize there’s more to wardrobe than a purchased outfit. Like, you can use the Midnight Gothic Tunic and change the boots, leggings, helmet, add a cape and shoulders if you want, and come out with a completely different look than just using the entire set. Surprisingly, we get that a lot even 6 months into the monthly contest.

Ocho: What tips do you have for someone getting started with Wardrobes?
Discordya: I’d guess just to think outside the box. Don’t get wrapped up in an entire set of something just because it matches. There are actually so many other items that you can “match” and make a really cool, unique looking outfit with and have a never-before-seen look if you just do a little puzzle piecing. Oh, and check your local auction house for cheap wardrobe you don’t have that you can unlock simply just by checking the “Uncollected Appearances Only” box. There’s SO much for super cheap that you can unlock and give yourself loads more options. Also, you CAN still craft dye. You don’t have to purchase every single dye. I personally just purchased every exceptional dye since they are not craftable (aside from black and white) and also my favorites. This helps people like me who are on a budget.

Ocho: Do you have any advice for anyone looking to start live streaming RIFT?
Discordya: Make sure you have something unique to stand out from others. Rift is a very hard game to stream, so you definitely need to have purpose other than hey, look at me I’m playing Rift. Have some sort of game you play with your chatters on at least a semi-regular basis, and get them involved in what you’re doing. Are you doing PvP? Then maybe do a random drawing of a few people from chat to come play with you. Are you doing dungeons? Maybe invite a few from your active chatters. Being interactive is the best way to engage them and make them WANT to come back.

Ocho: What would you like to see for the next 5 years of RIFT?
Discordya: More updates to Wardrobe, and less re-used content. I know it takes a lot from the devs and creators, but those of us who are veterans now are really itching for something really new and exciting and I’m confident Trion has something up their sleeves for us soon! I love Trion and I’ll stand by this game until my dying breath, thank you for doing what you do and please keep adding new wardrobe!

Ocho: Thanks Discordya!
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Monday, February 29, 2016

RIFT Behind the Scenes: Senior Systems Designer Jesse “Orren” Decker




The Systems Team on RIFT is responsible for creating and balancing souls and abilities, but their work extends much farther than that. This week, Community Manager Eric “Ocho” Cleaver sat down with Senior Systems Designer Jesse “Orren” Decker to talk about game systems, player economies and understanding the pace of change in game.


Ocho: What’s your position on the RIFT Team, and what sort of things do you work on?
I’m a Senior Systems Designer. We’re known affectionately around the office as “Vladd’s Monkeys.” At Trion, systems designers touch everything from class abilities, to items, to dimension lockboxes. The in-game economy is a big focus for all of us right now.

Ocho: Did you go to school for game design?
Orren: Nope. I got degrees in Biochemistry and English, but I was always going to be a scientist. Luckily (for both me and science), I got an undergraduate fellowship during, my senior year and realized that pure research was one or two points too far down the introvert scale for me to do forever.

Ocho: How did you transition to working in the games industry?
Orren: I am a lifetime gamer, with a long-seated love of Dungeons & Dragons, Magic, and pretty much all computer games. I graduated not really knowing what I was going to do. Right about then, Wizards of the Coast became a big deal and also happened to get a new office pretty much adjacent to my back yard. I couldn’t believe that they had bought my other favorite game company, TSR, and because of how such deals work out, they also had many entry level positions to fill. Applying was a no-brainer and I was lucky enough to work there for the next 13 years.

Ocho: What attracted you to apply at Trion to work on RIFT?
Orren: Trion has a really great culture. I frequently describe it (and I mean this as high praise) as a bullshit-free environment. Case in point; the executive producer and game director who together run RIFT, both frequently build actual cool things that the players interact with and use in game. This means they are a part of making this game. Now, of course they have many other duties and can’t (shouldn’t) do a full load of design work, but the fact that they do some of that kind of work every day is extremely rare in the game industry and extremely awesome.

Ocho: Could you explain a bit about the scope of the Systems Team, and what projects you are currently working on?
Orren: We’re always working on multiple things. Long term we’re giving some thought to how we can keep PvP fresh. For example, we’ve talked about focusing on a tighter group of Warfronts for a month or two and rotating through the full list of Warfronts as a way to create mini-seasons. The content team is building a new raid zone and there are several things the system team does to support that, including of course building all the awesome loot that comes with. If I had to pin it down to one broad topic, I’d say that player economies are getting the most attention from us right now.

Ocho: Can you give some examples of the player economies you affect?
Orren: For example, every time a new tier of raid content comes out, the amount of time it takes to catch up to the cutting edge gets longer. We do things to mitigate this, of course, but we also want to make sure there’s a steady influx of people moving into raiding and progressing up the tiers. So we do a lot of thinking and a fair bit of math to look at how long it takes a fresh 65 to get ready for the current tier of raiding. That’s just one example; there are many other kinds of player economies that we look at and they are all under the microscope right now. They also have to be adjusted very slowly because they are all linked to one another; small changes can have big impacts on player resources and fun.

Ocho: How do these changes relate to PvP?
Orren: Well, PvP gear is important to players and important to us. It’s a tricky gear path since it’s completely open to the solo player willing to put in the hours. That means it has to have different costs around it and take a different amount of time to acquire.

Ocho: What’s the timeline look like for implementing changes to existing systems?
Orren: It’s very tough to explain timelines sometimes. For a bug like “this ability isn’t doing any damage,” that we can repro and fix right away, there’s a good chance we’ll get the fix in the next scheduled patch. In those cases we hear about the bug, fix it instantly, and the players get the fix a week later. So, because of testing, verifying stability of the build, and the need to stick to a predictable publishing schedule, something that is an “instant” fix for a designer still takes a week to get to the audience.

Now imagine if there’s some nuance to the issue, or if the repro case isn’t clear. That can easily make the time-to-player for an important change take a month or more. I’d say for a big change that has ramifications for other systems, you’re looking at two months to really push something out. And that’s with a lot of things going right and a lot of effort being applied. From the player’s perspective, two months is forever. This is a really tough part of the game industry and it’s tough on both designers and fans.

Ocho: Thanks, that’s very informative. Do you have anything you’d like to ask/share with the players before we go?
Orren: I love getting feedback from fans. I think that’s true for every game designer. Because of the time-to-fix issue that I described, it’s really important that we choose the right things to fix – a large volume of player input helps a lot. So my question is, what cool things would you like to see added to RIFT? What efforts from the system team can make your gaming hours more fun?

Ocho: Thanks Orren!
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Sunday, February 28, 2016

My thoughts on Rift's Health



Trion has been doing its best to hide Rift’s health for quite a bit of time. Nightmare Tide was a disaster for them: they came off an amazing expansion in Storm Legion, and simply failed to live up to what players and consumers had come to expect of them. Since then, the game has been plagued with buggy and unfinished content, and rampant moneygrabs in an attempt to quickly milk people for money.

Part of this is because Trion refuses to put more money into Rift’s development. The truth is, Rift is the only title making them money, and they’re trying to make too many other games without having the funds to do so. They don’t have the capital to do so, and aside from Rift they don’t have a good history of setting up other IPs. It is much like how CCP Games tried to put little money into EVE Online and funneled more into DUST 541 and World of Darkness, which led to the rebellion in 2011. WoD never happened, and DUST is being cancelled in…May, I think.

But beyond this is the attempt to silence the players who are not happy about the changes they have made. I’m in the middle of another suspension from the forums. A suspension I can’t see the reason for, because they’ve made any attempt to look at private messages or to look at the forums redirect to this screen detailing their excuse for banning you, and when it ends. Players who have spoken out vehemently against the decisions in third-party channels find themselves banned or suspended in-game, when they broke no rules (of course, Trion will always fall back on the “we don’t have to have a reason to ban you, and we don’t have to give you warning” excuse). What’s more, we’re not getting the classic e-mail from Trion, but Trion has no problems spamming inboxes of players who don’t log in for an extended amount of time, asking—nay, begging—people to come back and spend money. It’s shady is what it is.

No one expects perfection, but we expect maturity from PR people and game developers. Over the past year, that has been in short supply on Trion’s side.

I have never hidden who I am. In fact, when I began actively streaming and recording, I took on my callsign from my time in the Marine Corps: Spectre. Because I did hold a command, I made myself Spectre Six (Spectre_06), and I requested it be changed on the Rift forums to reflect this. So I’m not hiding my account or anything.

I have sunk $1,364.97 into the game, beyond my monthly subscription I paid for over two years time, from March 2013 to today. I am in red loyalty at this point. I am not some mooch or leech, and I have been active in the community. I would not have spent that much money—almost half of one BAH check with the post-9/11 GI Bill—if I did not think Rift had been worth it during Vanilla and Storm Legion. But I think it’s time I made my voice heard, since my writing seems to be a problem. I have made it clear my problems with the game in the past, so now I take to YouTube. I removed my previous videos decrying Trion’s incompetence in many areas (my blog posts remain, though), so this may be the beginning of a series on Trion, if they can’t start listening to the playerbase and taking what we say to heart.

Feel free to watch the video here:



Chime in with your comments, if you think I’m right or wrong, and the like.
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Thursday, February 25, 2016

Rift: Guild House Tour



we built it as we levelled, so it was all fun. I bought the game when it was monthly payments and was fine with it, since I usually pick up a different mmo every couple of months.

I left the game just as it was turning free to play, then came back when I tried introducing my mates to mmorpgs.

I picked this one again cause it was popular, has the normal rpg elements as well as its own unique stuff like player housing and rifts and once you put a little money in, my mates were able to unlock the auction house and whatnot. I already had that stuff so to me this game was one of the best in terms of how a f2p mmo should be like. At the end of my video I have a little rant on stuff thats changed since I last played, and how I got a pop up soon as I logged in trying to promote a £76 expansion which looked to be advertising unlocking a 5th class plus ingame cosmetics.

That did make it seem offputting to me, and the changes to the dungeons is the only other complaint I have. Even still, I do have a lot of good memories, and this is one of the games I keep trying to introduce to everyone new to this genre as I love my cleric and the game itself. My most recent attempt was with a g/f who's only experience is Minecraft and the Sims. She struggled with it so I suggested WoW where I was able to pay a tenner to unlock most of the game, and as it is such a simple mmo, she picked it up straight away (the controls and tutorial are easier in WoW she says).

I hope this doesn't come across as a dickhead message lol.

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