Wednesday, August 03, 2016

Rift's Recipe of Longevity and Success - Part 2



In our last piece, we pinpointed some of the obvious factors which have greatly contributed to the outstanding success and rather surprising longevity of Rift Online, one of which was the outstanding quality of their player-base and the simply astonishing results of their player-retention strategy. There are obviously more sides to this coin though, and one of these other sides is the actual distribution of the player-base. Rift Online has essentially been quite successful all over the world, so player base-wise, it definitely does not have all its eggs in one basket. Most of the currently active players are from the US, and North America in general, then Europe, Russia and Australia. The game has seen some rather unexpected growth in Brazil too, in recent years no less, so there's apparently still plenty of upside to it, especially in areas of the world not usually associated with MMO traffic.

Another major part of the success-recipe was obviously the Ascendant Souls system, which, back when Rift launched, was an MMO innovation. What it essentially accomplished was to give people control over what was the "class system" in other such games, allowing people to design their own. People have apparently always enjoyed creating their own combinations of abilities, so much so in fact that there were/are players out there who have created more than 20 different presets they can switch between at will. The Soul system has therefore been a massive boon for the game, acting as a sort of launch pad for players into the more advanced sections of the game, a game-component which is to this day extremely popular.

To make things even more enjoyable for their players, the creators of Rift have made it possible for them to move between worlds at the press of a button -another feature highly valued by their loyal customers. Bosses have been kicked up by a notch in the game as well: the first expansion introduced final bosses called Colossi, who wrought havoc on the environment itself. These NPCs were as tall as 50 players and they literally took teams of 100s of players to bring down. The sheer epic-ness of such encounters was also obviously wildly popular.

Through most of the existence of the game, creators not only listened to players, they readily implemented their suggestions too. For instance, in regards to the planes invading the world of Rift called Telara, players asked whether they could ever actually take the fight to these planes. In Nightmare Tide, the second expansion of the game, just that was implemented. The most popular expansion of the game - the one of which players are still the fondest - was the first expansion, Storm Legion. It has been proven quite a few times in the gaming industry that if an IP creator can follow up a great launch with an even better second act, success is more or less assured, together with a place for the game in the hearts of its fans forever.

Philip Thalberg is a member of the eSports news department of GosuTeam, the team behind the world's top competitive gaming destination.
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Tuesday, August 02, 2016

RIFT 3.7: Hotfix #4



SUMMERFEST
  • Weapons: Reduced the hit rating of the Thundersmack Conker.
  • Weapons: The hit rating of the intermediate Thundersmack Basher is now in line with the other weapons.
  • Added Visible Phase Icon on artifact PiƱatas to aid colorblind people.
  • Quest: Estranged Brew: The item Lenny’s Finest is no longer a unique item.
  • Note: It will not stack due to technical limitations with how charged items work.
GENERAL
  • All Normal, Twisted, Unstable, Poison, Burning and Nightmare Artifacts no longer pop up the Need/Greed Window.
  • Fixed the Guild Finder from constantly closing.
  • Using abilities and items when using the inventory search will no longer clear out the current text search.
  • Ember Watch forge no longer sells items for Infernal Marks of Ascension.
  • A character who is a member of a starter guild and who switches factions during the game is automatically added to the appropriate starter guild of their new faction.

DUNGEONS AND RAIDS

MIND OF MADNESS
  • Fixed an issue with the Shadow of C’zyth getting in a state where he would not attack.
  • Threngar: The damage from Consuming Darkness has been severely lowered.
PVP AND WARFRONTS
  • AFK players are now more effectively removed from matches.

CRAFTING

OUTFITTING
  • The recipe for Cosmic Bags now creates a non-bound box that contains a Cosmic Bag. The Cosmic Bag Box can be traded with other players.
ITEMS
  • The ground paint effect has been removed from the following dimension items: Star Flower, Closed Star Flower, Firepetal, Tentacled Firepetal, Firepetal Stalk, Firepetal Clump, Lifespreading Podflower, Death Spine Group.
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Friday, July 22, 2016

Artifact Pinatas for Summerfest!



We thought we’d seen it all… but the artifact pinatas were something totally unexpected. Every artifact hunter in Telara is on high alert for this innovation – read on for the details of all the new artifacts coming for the Summer Solstice (Update 3.7) and Summerfest!


Telara can always count on one thing… an evergrowing list of elusive artifacts, a devlish progressive plot hatched by the devious Simon Ffinch. We artifact collectors have just one thing to say to that: “Long live DeadSimon!”

During Summerfest this year, artifact pinatas will appear in every zone. They are available in every zone, and are unmistakable – giant sparkly mirrored balls! These ethereal pinatas will shift in color to designate what type of artifact explodes forth when the pinata is brought down: normal, twisted, unstable, poison, burning and nightmare. The artifacts are all part of unique sets created exclusively for Summerfest! Here’s a hint: if your group wants to collect a specific type, they need to coordinate their strikes accordingly. Good luck!


Each glorious pinata will drop around 20 artifacts, and you only have 10 seconds to collect them! Simon says that he can usually pick up 4 in the allotted time frame. We are eager to learn what the record is!

As a bonus, if you are of the appropriate level, you should get some in your RIFT loot bag as well. All of these new artifacts are tradeable, so have fun exchanging and selling them on the auction house.

Summerfest runs from July 14 through August 3rd, so don’t delay your efforts to collect all your Pinata shinies, because as we all know, time flies, especially when you’re collecting artifacts!

Artifacts for Summer Solstice (Update 3.7)
DeadSimon shared that poison, burning and nightmare artifacts have been added to Stonefield and Gloamwood. Get your hunting gear ready, as there are 126 new sets available – 21 sets of each type in each of these two zones.

With Summerfest and Summer Solstice introductions combined, there are a total of 1,052 NEW artifacts spread across 133 new sets. Who needs sleep, right?

DeadSimon likes to collect the Pinatas themselves, as you can see in this exclusive screenshot below…

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RIFT Livestream – 7/22/16 – 3:30 PM PDT





Join Ocho and Keyens on the Trion Worlds Twitch channel for our next RIFT livestream. This week we’ll be talking about the Summer of Souls, including details on Paladin and Saboteur!



RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, July 22 at 3:30 PM PDT (GMT-8)
Duration: 45 minutes

See you all there!
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Friday, July 15, 2016

Summerfest is Here!



Have fun in the Telaran Sun – Summerfest returns, now through August 3rd!


The sun is blazing through clear blue skies for Summerfest! Enjoy everything that the festival has to offer, including the traditional scavenger hunts, battling Swarmlord Khargroth, and some amazing quests. This year we also introduce brand new Artifact Pinatas – scattered throughout Telara, these oversized Artifact balls are literally bursting with shiny goodness. Gotta collect ‘em all!

For our many Minion enthusiasts, we proudly introduce Mitch, a famous Telaran Playwright and sadly un-Ascended Adventurer.

In addition to being a coveted Artifact Attractor Minion, Mitch also starts a Mission chain that chronicles the difficulties of his ill fated world tour with his puppet theatre. No really, we’re serious about that… it’s a sad tale… Did we mention that the artifacts you acquire through his quest series are all unique? Aha, now we REALLY have your attention!

Don’t miss out on the tons of new items available during Summerfest 2016! Notable among earned goodies are the long requested Alsbeth’s Raiment (wearable by both genders) and the mysterious Burning Husk Mount.

While the origins of the Burning Husk are unclear, Scholars point to ancient elven rituals (which some would like to forget), whereby wicker figures were craftily woven to enclose sacrificial offerings. These were then set on fire with ritualistic witchcraft, committing their unlucky passengers to the flame. Though such practices are now forbidden by both the High Elves and the Kelari, dabbling in the tradition has found new life with the risk taking, nigh immortal Ascended. What’s a slight burning sensation compared to getting to your destination quickly and with undeniable panache?

Log in to RIFT today and enjoy this summer celebration, it won’t last long!
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Wednesday, July 13, 2016

Introducing the Trion Worlds Creator Program





We are both excited and humbled when we see the spectacular things players create for our games. To show our appreciation for all you do, we’re proud to introduce the Trion Worlds Creator Program!


Whether you’re a shoutcaster, livestreamer, YouTuber, musician, or artist we want to support your creative spark. We’re looking for folks who consistently produce content featuring any or all of our games. Regardless if it’s your first time contacting us or we’ve been in touch before, everyone is welcome to apply!

Creators who are accepted into the program will be eligible for the following (and more):
  • Early Access to New Content and Games
  • Special Creator Program Loot
  • Giveaway Codes
  • Promotion on Official Social Media Channels
  • Trion Worlds Event Invitations

Apply for the Trion Worlds Creator Program today and share your passion with the world!
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Friday, July 08, 2016

RIFT IS OVERRUN WITH RAZORBACKS! ROUND ‘EM UP JULY 7-13


Razorbacks are going hog wild in RIFT! Now through July 13, you’ll have a chance to get a brand-new mount by helping terrified Telarans fend off these predatory pigs.

Get to wrasslin’ and wranglin’ while completing Instant Adventures and closing Nightmare Rifts to earn Succulent Truffles – special event currency that can be exchanged for Razorback Troves that, when opened, may contain the mightiest swine you can ride!
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RIFT Livestream – 7/08/16 – 3:30 PM PDT



Join Ocho and Tacitus on the Trion Worlds Twitch channel for our next RIFT livestream. This week we’ll be talking about additions to Summerfest and Dimensions coming in RIFT Update 3.7: Summer Solstice!


RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, July 8 at 3:30 PM PDT (GMT-8)
Duration: 45 minutes

See you all there!
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Wednesday, July 06, 2016

3.7 Summer Solstice Preview: Warlord and Berserker





Warlord and Berserker are getting buffed in Update 3.7 Summer Solstice! Read on for how we’re approaching these upgrades and why we picked these Souls to update.


Warlord
Warlord has been perceived as a more complicated alternative to Paragon that wasn’t rewarding enough for the extra effort it took to play. We wanted to make it into a brutal damage dealer that was every bit as good as its sibling, as well as providing a completely alternative playstyle.

To accomplish this, we improved the “feel” of the abilities, while also making the choices about what power to use, and when, much clearer. Of course we needed to give it a bit of a boost as well; everyone likes to do more damage! Making the rotation of abilities more rewarding and fun to play was a central theme that traveled throughout or changes to this Soul.

A major changes to Warlord soul is that Surges are no longer finishers that have to be manually maintained. They are all passively activated any time a finisher is cast, which makes them powerful tools to increase damage over time. This allows the Warlord to feel great as long as they keep fighting. Additionally, Piercing Thrust hits much harder now, making it very important as a follow upaction. Missing a Piercing Thrust will hurt a lot.

Adding more DPS options opens up many of the hybrids that formerly always used Paragon by giving them access to more utility focused abilities from Warlord. This probably won’t drastically alter the hybrid landscape for warriors, but will make selecting Warlord as a second or third Soul a better choice.

Berserker
With Berserker, the buffs coming in RIFT Update 3.7 were much simpler than with some of the other Souls we’ve featured. We simply wanted to improve sustained damage over time. Berserker is still a Soul that can throw out a lot of damage in a very short period of time, but when its buffs are down it should now do better overall. Reducing Berserker’s reliance on abilities with a 1 minute cooldown was very important. as well as making the shift from Cunning to Fury feel more impactful and interesting.

To do that, Icefall and Corpsefall have been merged into a single ability called Wrathfall. This will activate Icefall in Fury mode and Corpsefall in Cunning mode. We also added a new AoE ability called Shatterfrost to deals drastically increased damage on foes who have recently been damaged by Icefall. Managing your Cunning and Fury will be even more important, so that your abilities will synergize to even greater effect! We also made sure to increase many of Berserker’s single target damage abilities, for single target situations.

The best part is that most builds that incorporate Berserker as a second or third Soul will continue to function identically; the only difference is doing more damage!
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Friday, July 01, 2016

Rift's Summer Solstice Update Coming in July



For Rift, Summertime is about much more than catching some rays and going on vacation: it's about a major update which is set to land in July and which will cover/overhaul several aspects of game-play, in ways never seen before. The biggest deal is obviously what's hailed as the next major technical milestone for the game: the 64-bit upgrade. There are plenty of other improvements in the works too though, mostly concerning Classic Souls.

A number of Classic Souls will see major improvements or rather overhauls which will grant them new abilities and buffs, features which will then allow them to form new synergies. The Elementalist is one of the Classic Souls which will be impacted by the change, but it won't stop there. The other souls to be overhauled through the 3.7 update are the Berserker, Druid and Warlord. In addition to all that, the devs have plans for three more souls to be updated trough a later update.

Also part of the upcoming update is Summerfest, a series of events which will once again bring new rewards like Artifact Pinatas and outfits like Alsbeth's Raiment and which is meant to celebrate the season as well as the power of the Rift community.

Following the multi-core update, which has already significantly upped the stakes speed-wise in the world of Rift, the game will now move onto the next big thing: 64-bit support, of which a lot is expected indeed, including more stability and improved performance.

The changes that will directly impact players though concern the guild system. The upcoming way of doing guilds will include new players into a starting guild automatically. The starter guilds will be locked at lvl 5, which means players will be perfectly positioned to launch onto more established guilds as they progress up the levels. Guild creation will become a lot easier too: the multiple-signature system will be done away with, thus players will be able to create guilds even with a single character.

In addition to all the above, the update will bring some changes to the Dungeon system as well: namely, players who complete a dungeon at least 5 times, will become veterans of that given dungeon. What that means is that if a veteran does a dungeon with at least one non-veteran, he'll enjoy a 15% increase to the experience, currency, tokens and reputation earned through that run.

Philip Thalberg works for esportslistings.com, the best spot to compare odds for esports betting. 
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