Thursday, December 01, 2016

RIFT LoreStream – 12/02/16 – 3:30 PM PST







Most of the Dev team is crunchily crunching on juicy bugs and polish for SFP content, but Captain Cursor and Brasse have wisely fled to the library, studying the lore of Telara, with a particular eye to Dwarves, Elfinks Elves and how they fit in. We will serve up Telaran ale and muddled accents. Yes, there will be prizes.

Note: This stream is suited for scholars, historians, lovers of mead, ale and Dwarves. If you’re looking to argue about soul balance or raid progression, this is NOT the stream for you! You have been warned – whiners will be buried under an accidental and completely deniable bookshelf collapse!

RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, December 2 at 3:30 PM PST (GMT-8)
Duration: 45 minutes

See you all there!
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Wednesday, November 23, 2016

25% Off Black Friday Rides!



It’s that time of year again – we gather with friends and loved ones to celebrate Thanksgiving, catch up on the year’s events, eat too much, take a nap, and then… log into RIFT and ride through Telara!


We heard you! Due to popular demand, we are bringing back the Black Friday Mount Sale.

We know you may be busy on the actual date, so we’re making this a week-long sale! All RIFT Store mounts will be offered at 25% off from 12:01am PST Wednesday, November 23rd to 11:59pm PST Tuesday, November 29th.

And yes, we’re bringing back six ultra-rare lockbox mounts for direct sale too! Each will be offered for a 12 hour period during the sale, and you’ll have to log in to find out which one is up! Among them are the exotic Kitsune and hulking, Black Empyreal Walker, but be sure to log in twice a day to check them all!

Thank you for playing RIFT with us!

Ride on!
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Thursday, November 17, 2016

STARFALL PROPHECY LAUNCH




Today is the day the prophecy is fulfilled! The comet burns ominously overhead and the desperate call for brave defenders rings out across Telara… will you answer, Ascended? We also bring you a free gift, with our thanks for your support!



We are thrilled to embark on this new path with all of you! Starfall Prophecy is the culmination of a year’s hard work and encompasses a lot of content and features: four huge new zones, new challenges, features, levels, abilities, items and recipes.

To celebrate, we have a gift for ALL players – the Heroic Prophecy Pack! Just log in to RIFT any time before November 30th to grab all the free goodies, for a taste of all that the Starfall Prophecy expansion offers!

FREE HEROIC PROPHECY PACK:
5x Individual Rewards Charges
Cosmic Earth Core Bundle
Void Drake Lock Box
Scatherran Lily
Large Artifact Bundle
Planar Pellets

We’re not ready to rest yet – players who invest in the Starfall Prophecy expansion will enjoy many more features coming over the next few months, including: Fortress Sieges, an all-new 10-man raid, the LFR (Looking for Raid) feature, DeadSimon’s devious puzzles and hundreds of new artifacts. Of course, we’re also working on ongoing features, such as Fae Yule! There’s never a dull moment in the RIFT team’s day.

We have a TON of new content and features in Starfall Prophecy!

Catch up with this handy list of our articles to date:
Producer’s Letter – Announcing Starfall Prophecy
Introduction to Starfall Prophecy
The Tuath’de Coven
Temple of Ananke
Ashenfell
Xarth Mire
Gedlo Badlands
Alittu and Scatherran Forest
Introduction to Legendary Powers
Legendary Powers: Cleric, Mage and Warrior
Legendary Powers: Rogue and Primalist
Eternal Items and New Powers
Planar Assault Adventures
Planar Fragments
Fortress Sieges

Still need to get your copy of Starfall Prophecy? Just click below!

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Producer’s Letter





What a busy year! We have just launched Starfall Prophecy, taking Telara to new lands in a very unexpected way, but that’s just the largest of our many, many projects for RIFT players. Let’s take a look into the past, and into the future!



We had a blast with all of you in Beta testing Starfall Prophecy. You really helped make the expansion better, and we are proud to share it with you now that it is live!

Starfall Prophecy ended up being WAY bigger than we had originally planned, because the entire RIFT team was so excited to add both new content and new features. This ensured great value for your gaming dollar, and if we ended up with sleepless nights and too much caffeine, well, we only have our own ambitions to blame! We are very proud of how the team pulled together to go above and beyond, and we hope you love it too.


We think we hit the right note of alien and sentient construct with Ankhet’s design!

One of the questions we’ve been asked a lot is, “Whose idea was it to teleport up to a freaking COMET?” Like most RIFT projects, it was a collective decision, driven by a bunch of crazy and creative folks. When we looked back at Nightmare Tide, we recalled that players complained about being too waterlogged, so we needed a reason to bring together two new planes in a unique way – so a Comet inhabited by a powerful, sentient being, driven through the planes of Fire and Life… hey, it was obvious, right? The concept of Ahnket certainly resulted in some incredibly novel storylines and struggles for Ascended to tackle. We hope you enjoy the ride!

Our art team created over 50 brand new models for the expansion, including bosses, heroes, Life and Fire creatures, the Tuath’de race, as well as an assortment of new beasts (bears!) and miscellaneous critters. We’ve been thrilled to see the response from players to the style and design of the new zones as well!

Have a look at all of the Starfall Prophecy features we’ve covered, via links in our Launch blog.

All of this came in at the same time as some very careful soul revamps and rolling out our 64-bit technical upgrade. The entire team is committed to evolving RIFT at every opportunity, to bring us all the best play experience for years to come. We love Telara as much as you all do, and we continue to read your feedback daily, on forums, social media and stream chats. While we can’t always make everyone happy, we constantly strive to do our level best to keep RIFT fun, healthy and thriving.

I want to offer a special shout-out to the many fan sites, videographers and streamers who have really come into their own this year. Thank you for joining our Trion Creator Program, and know that we deeply appreciate your support!



Now, on to Starfall Prophecy logistics! We wanted to make sure we got the expansion out to you well before the holiday season, so we decided to hold a few of the SFP features for more polish, while you explore the new lands of the Comet of Ankhet.

Fortress Sieges are a brand new game feature, and we want to take the extra time to make sure that it is working perfectly before we send it out – it’s a really cool and progressive gameplay feature covered in this blog. We will have a livestream devoted to sieges in the near future as well!

Dead Simon’s wicked puzzles have been one of Telara’s best kept secrets, but since we have started talking about them on streams, more and more players are starting down the path of the puzzler. With Starfall Prophecy, Simon has really outdone himself, and we will soon be able to give you all access to the seven new puzzles and a whole ton of new artifacts – best of all, they’re inter-related! These are all solo/duo activities and while they will take a LOT of time, they can result in some of the coolest cosmetic armor we’ve ever put out there. We’ve already shown the work in progress on a livestream, and we’ll have an in-depth article on it for you in the next week or so.

We’re also working on an all-new 10-man SFP raid, as well as the new Looking for Raid (LFR) system. Of course, we’re already hard at work for our traditional Fae Yule celebration. Whew!


Here’s a sneak peek at this year’s new Fae Yule costume!

Here’s to 2017 – it’s coming faster than you think!

We leave you with an image of an adorable Hedgehog pet from SFP, as a reminder that we pay a lot of attention to even small things in RIFT!



~Christopher “Archonix” Junior
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Friday, November 11, 2016

Second Chance Opie Opportunity!





Did you miss out on Opie, the incredible artifact-hunting mount? We’ve got great news for you!



We heard you, we heard you! Everyone wants another chance at Opie – and we can’t blame you. So we’ve made it possible: if you obtain Starfall Prophecy any time before launch day (Nov 16), you will be able to collect enough Starfall Prophecy tokens to earn your very own artifact-seeking squirrel mount!

Opie is an adventurous squirrel – here are some notes directly from DeadSimon, Opie’s trainer:

Opie is an adorable Artifact hunting squirrel mount. She loves artifacts so much that she has decorated herself with them! She matches the speed of your fastest mount but she will feel much faster than that because you are magically reduced in size to be able to ride this furry little treasure.



Opie is very fond of Planar Pellets and will do various tricks to get them. These include sniffing out and showing you where various artifacts are hiding or tip-toeing very slowly, which incidentally is very much against a squirrels nature, but useful for getting to that tricky Artifact at the end of a long, thin tree branch. She also has a super jump that she will perform for you if you reward her with a nice handful of Pellets – again, invaluable for getting to those hard to reach places. Best of all, being an avid Artifact hunter herself, Opie understands that it is not always convenient to get off your mount to pick up an Artifact… being so close to the ground, she is quite all right with you harvesting Artifacts while remaining mounted.

Opie is also capable of being taught to swim with you on her back and is looking forward to many happy hours of Artifact hunting with you. The Pellets Opie craves can be found from any Foraging or Mining node as a rare drop, and it is said that due to their Planar nature the pellets appear more frequently in the Celestial Lands. They might also be found on the Auction house or from any Artifact merchant in either Sanctum, Meridian or Tempest Bay.

Opie is almost unbearably cute and a must-have for your mount collection!



Details: Anyone who purchases the standard or deluxe Starfall Prophecy expansion before our November 16th launch can collect a Starfall Prophecy token each day for the first 60 days that the expansion is live. Collect 50 tokens to earn Opie! This offer applies to pre-orders only.

Get in on Opie NOW!
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Thursday, November 03, 2016

RIFT Livestream – PUZZLE ME THIS! – 11/4/16 – 3:30 PM PDT





Join Brasse and DeadSimon on a SPOILER-FILLED jaunt through new puzzles coming to RIFT with the Starfall Prophecy expansion. Learn what goes through DeadSimon’s evil mind as he plots and plans yet more chaotic, yet solvable*, puzzles for you to solve.

If you don’t want spoilers, DO NOT TUNE IN!

*We only have Simon’s word that they are solvable.



RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, November 4 at 3:30 PM PDT (GMT-8)
Duration: 45 minutes

See you all there!
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Monday, October 31, 2016

A collection of RIFT bugs & amusements







A water effect from a zone boss appears every time I port



Invisible knees (not the invisible specific pants that lasted for months)



Under the world
,




"23 seconds from now"
since fixed


Tank intercept + Tail whip = suicide



All *I* did was stay dead for a long time




Invisible walls in GSB and a Schrodinger's Hylas



Launched at and stuck in the porticulum



Stuck in a dream focus



Reflecting an IA boss attack == Massive Damage!!



Death: Safe
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Thursday, October 27, 2016

RIFT Livestream – 10/28/16 – 3:30 PM PDT





This week, Brasse is at some silly goat convention, which allows DeadSimon and Tacitus to stretch out while they talk about the gentler, more industrious side of Starfall Prophecy, with a run-down of Crafting and Dimension information!


RIFT Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, October 28 at 3:30 PM PDT (GMT-8)
Duration: 45 minutes

See you all there!
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Wednesday, October 26, 2016

Starfall Prophecy Preview: Legendary Powers of the Cleric, Mage and Warrior





We bring you a second sampling of Legendary Powers for the final three callings. If you’re looking for Rogue and Primalist, check out our previous article! Legendary Powers are just a few of the terrific features coming with Starfall Prophecy on November 16th!

CLERIC LEGENDARY POWERS

Shaman – Time is everything, and Legendary Deep Freeze makes the best of it – this version no longer stuns targets, but now lasts a full 10 seconds.

Sentinel –Legendary Light of Redemption also applies Redeemed to the target when they are healed, increasing damage resistance by 6% for 16s. When Light of Redemption heals anyone, all targets with Redeemed are also healed. Mana costs are passively reduced by 25%, and Legendary Light of Redemption heals for 50% more.

Runeshaper – Smite your enemies as they justly deserve! With Legendary Rune of Impending Doom, you gain a stack of Smiting Force any time you do damage to the target (in addition to existing effects).

Oracle – Have you been seeking a reliable “get out of death free” card to play? Cast Legendary Defend the Fallen to ensure that allies cannot die for 8 seconds afterwards, in addition to its other effects.

Defiler – Legendary Unstable Transformation also causes Aggressive Avarice and Explosive Rage to consume only a single stack of Rage or Greed while active. Economy leads to victory!



MAGE LEGENDARY POWERS

Pyromancer – Legendary Fusillade casts Fireball on the target once every 0.5 seconds. At the end of the channel, if also hurls a satisfying Fulminate on the target.

Necromancer – Choose Legendary Condemn to convert all of the Mage’s stacks of Deathly Calling on the enemy into stacks of Condemn, dealing Death damage over time per stack. Make things even worse for your enemy when it adds two stacks of Deathly Calling to the Mage when this ability ends.

Storm Caller – This soul has a simple need – more lightning! RIFT answers with Legendary Lightning Arc; it consumes stacks of Electrified to deal increased damage. Simple. Effective. Deadly.

Elementalist – The Legendary Elemental Burst has a chance to be automatically cast a second and third time after the initial cast.

Archon –Every time Illuminate deals damage, Legendary Illuminate amplifies the damage of your next Pillaging Stone by 10%. Even better, it stacks up to 20 times.



WARRIOR LEGENDARY POWERS

Warlord – Legendary Breaking Blow no longer consumes AP. It merely consumes up to 60 Power to deal additional damage.

Void Knight – If you consume 3 pacts, Legendary Ascended Discharge doesn’t go on cooldown.

Tempest – Pulses reduce the cooldown of Legendary Wavelength by .5s each time they deal damage.

Reaver – Legendary Shadow of Dread passively causes your reaver dots to tick three times as fast but last 50% less time. It gets you to your goal faster!

Liberator – Legendary Medical Facility no longer reduces the cast time of Deliverance and Fast Relief. It causes Deliverance and Fast Relief to splash 12% of their healing in an AoE around affected targets.
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Sunday, October 23, 2016

Starfall Prophecy: Tuath’de Coven










Dark and dangerous, filled with the most powerful witchery yet seen by any Ascended… that’s what you’ll find when you enter the Tuath’de Coven. We bring you this preview in two sections. First, the information critical to your mission, and then a longer tale of the Coven and Una. Read on according to your preference…



Ascended, it is your duty to stop the Ritual of Asklepian. This is indeed but one of the many threats carried by the Comet of Ankhet. Shoud Queen Una prevail, we will face the embodiment of the great Green Mother, cruel and harsh as nature itself can be, but under Queen Una’s control, devoid of any softness, mercy and nurture common to the true spirit of nature.

Our studies have revealed just a little of this Coven’s protectors, and at great cost to our ranks. Many of our finest have perished already, and the reports of the survivors are limited in scope. Heed them well, nonetheless. Knowledge is the edge you need as you enter the Coven.

The Tuath’de themselves are fierce adversaries. This you already know. Their allies are worse.

First among these, Hollowood, the gnarled remains of an ancient and powerful treant. The Coven has reanimated it through darkest magic, and has imbued it with an unnatural ability to withstand assaults. Surely there is some way to bypass its defenses, but our dearly departed allies have thus far failed.

Watch also for Mossclaw, a massive alpha bear, the strongest and most valorous of its kind. He is already doomed, a sacrifice to Una’s plans. He is guarded by the fungus-witch Marsi’etha, and she will work to keep him alive by means of her well-honed magics. That is to say, by any means possible. If you can, put him out of his misery.



We are also saddened to report that the Coven has captured Lanaria, Queen of all unicorns. That Una plans to sacrifice her is certain, and we must do all we can to save her from this terrible fate. If she falls, one of the greatest beauties of all Telara will be no more, for who among us possesses the skill to bring one of such innate, pure magic back?

We have also seized a few scrolls, a few scraps of parchment, a few dying utterances, all of which detail the aim of Una’s great plan. By all the gods, it is horrific: to bring a twisted version of the Green Mother to this very place. It is an affront to all creation, but it would appear that the mad Queen has the knowledge and will to do so. Should she succeed, we expect the Simulacrum to have power equivalent to the great Dragons, and further, if summoned, she will be under the utter sway of the depraved Queen, Una. Who knows where the madness will stop then?

Let us hope that you can halt the ritual. The alternative does not bear consideration.

Go forth, Ascended. We send our prayers and hopes with you.





The Dwarf rises, a little stiffly, and looks up at the night sky. Battle wounds never fully heal, and they ache a little in the cool night air. She knows that you’re up against incredible odds, and it’s late; your own wounds will come soon enough. She motions toward you with her cracked drinking horn.

You’ll want to rest overnight, no doubt? Certainly; build your strength, you’ll need it.

Perhaps you’d like to hear a little more of the history of these twisted Elven-kind, the Tuath’de? Good. Pour mead and draw closer to the fire…

Long ago, the ancestors of Telaran elves were separated from their kin and evolved along a different line in the Plane of Life. They remained more primal, and more corrupt in their desire for power in their domain of Life. Without the influence of other sentient races, such as the Telaran Kelari and High Elves had, they became increasingly insular and xenophobic. Anything not of them was an enemy to be conquered or destroyed.

Over time, the Tuath’de became witches, in the true, deep, wild sense of those steeped in Life forces so redolent of terror and twisted in power that they ensure not life, but death, for all who opposed them. All in the Plane of Life lived in fear, far out of keeping with the beauty surrounding them.





The Tuath’de ruled the Plane of Life uncontested, until the dragon Greenscale appeared. A gigantic, ungainly, toad-like beast, at first engendering mockery and taunts among the Elven-kind. Soon, however, his immense power and unsatiable appetite struck fear into all hearts. As he began his conquest of the Plane, he found the most unlikely of allies amongst all those whom the Tuath’de had so cruelly oppressed. Once they saw that he was not only immensely powerful, but also resistant to the previously unassailable magics of the Tuath’de, tribes and beasts flooded in to support the great green beast.

The battles that followed were brutal and vicious, but inexorably, Greenscale and his army pushed the Tuath’de back. The fateful day that Greenscale devoured King Dach brought an end to their reign. The Planar inhabitants settled down to a somewhat nervous, but happier life under the giant frog-lizard-dragon, who was largely content to leave them be, aside from his unfortunate habit of snacking on the occasional supplicant. They came to consider it a final tax of sorts, and accepted it in the general way of death and taxes coming hand in hand.

Opposition did not end there, however – it merely went undergound, with the Tuath’de. They were crushed but far from defeated. Loudest among the disposssed was Dach’s youngest daughter, Una. She was considered quite mad. Just mad enough, perhaps to seize the throne through the sacrifice of her siblings. Her grasp of witchcraft was unmatched, and she harnessed it to sink the skull of the great beast Xarth into the mire that bore his name. There, she created a refuge for her people, where they plotted and rebuilt their power, dreaming of the day they would emerge and retake the Plane.





For much of Telara’s history, the Tuath’de have thus lived in secret, within the mist-shrouded swamps and deep forests of the Plane of Life. The Court of Queen Una held sway over great swaths of the Scatherran Forest and the nearby swamps, and were curiously unmolested. Even the powerful lackeys of Greenscale could not penetrate the cunning, glamor and fear of the collected and growing power of the Court. And so they remained for some time, present but hidden, save for sudden forays to terrorize other beings and seize materials.

It is rumored that the mad Queen dreamt of the Ritual of Asklepian, an unspeakable work that would reanimate the great Green Mother, but under her will. With this Simulacrum, she could encircle an entirely new world with a forever tree, under Una’s sharp-clawed control. Such an act requires relics of ancient, sacred power, perhaps found only in the concentrated glens of the forest of Wyredode.

When the Comet of Ankhet tore through their plane, several things happened at once. Una’s favorite consort, Prince Fionn, was leading a raiding party in the western marches, against Blackthorn refugees. It is widely assumed that he was killed in the massive impact, but woe be to any fae who so much as whispers it in passing.

The Tuath’de suddenly found themselves ripped from their ancestral homelands, trapped on a celestial object with denizens of the Fire Plane, their sworn enemies. One imagines the screams of rage and frustration as they came to fully grasp their situation. Cut off from the other forests of Aevintyr, her conquest thwarted and her love taken from her, Una’s madness threw off its last ties to rationality. Her only comfort is embodied within her sole child and heir, Tristane, and the certainty that all of her sacrifices will soon come to fruition as she realized she had a nearby source of even greater power than the relics of Wyrderode… Ankhet.

The Tuath’de have only ever feared the dragon Greenscale. WIthout his ceaseless hunger to constrain them, they felt strangely liberated. The Tuath’de certainly had no need to hide on the Comet, and were easily the equals to their hated rivals from the Plane of Fire, with whom they shared this strange new land. They worked ceaselessly to increase their skill and magic, bleeding innumerable new thralls on their madstones, creating ever more powerful foci with which to grow their witchcraft.





Most Tuath’de, if you looked beneath the brittle, arrogant surface, were secretly intimidated by Ankhet, in awe of the inherent power of the Tenebrean force that had both freed and continued to held them. Una alone was undaunted by the being, and, whether driven by her madness or fate, soon resolved to seize the Tenebrean as a brilliant tool to achieve her own ends. Hurtling through space and desperate to seize this new opportunity for freedom and their own dominion, the Tuath’de began to focus upon their Queen’s goal with a fanatical and manic devotion. Together, they seek to bend the will of Ankhet herself and bring about the return of the Green Mother.

The Queen, Una, restless and malevolent in power and intent, stalks about her domain, preparing the rituals to bind Ankhet. Everything must be perfect. Everything must be laid forth with care and executed in unmatched order, for the forces of great magic to be brought to bear. Una heard the news of Ascended arriving on the comet with both anger and contempt; she rages at the thought of lesser beings and the ruin they could bring to her plans.

“Leave not one standing. Butcher them with tooth and claw, with rending power and reeking desolation,” she ordered, and her followers rushed forth to obey. One tends to grow a little mad and fanatical when inspired by such a leader. Her very insanity had a way of seeping into the surrounding environs.



All of the Tuath’de forces have been summoned, and the beasts of the marsh itself are alert and rage-filled in response to her disturbed state. All are focused on protecting the Coven until the ritual is completed and Ankhet is hers. After that, Una mused in anticipated triumph, nothing else would matter and all would be laid forth beneath her sole command. Once she had the Simulacrum. Yes, the Great Green Mother, glorious in her growth, so close at hand now, ready to wreak revenge and tear life from the very corpses of the enemy. And everyone not a full-blooded Tuath’de was her enemy.

“Soon Fionn,” she breathed, “Soon, my love. Our domain is imminent. Our son’s birthright is assured.” She laughed and nodded coquettishly, as if sharing a private joke, but she was alone in the room, save for the corpses of a few foolhardy Ascended.

An ever-increasing number of flies provided a song of joy to complement her reverie.
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