Monday, September 25, 2017

Telara Fashion Week 2017 Winners

Narsiro’s dark ruby and goldenrod take on a dark angel was a surefire fan favorite. He used the General Silgen’s Crown for his head piece, Vigil’s Radiance for his back piece, and the rest was put together from the Ceremonial Hero’s Wardrobe. His costume set will be bundled together and sold in the RIFT store at a later date.

Second Place Winner: Naryss@Greybriar

Naryss’ outfit combined lovely blacks, purples, and teals. With a low-cut bodice and a tantalizingly high headpiece, the look was dramatic but well-rounded. She was chosen as a close second to Narsiro.

Third Place Winner: Fibes@Faeblight

Dubbed as “Jacqueline the Ripper” from her creator, Fibes@Faeblight, this winning ensemble featured a more Victorian vibe including a woolen blazer, fashionable leggings, a dark top hat, and most notably, a plague doctor’s mask. Something else we loved about this piece was that it was androgynous to look sharp on both males and females.

Honorable Mentions
  • Katjaa
  • Keloteala@Typhiria
  • Kiwimidget@Greybriar
  • Majiana@Typhiria
  • Mordrehan@Brisesol
  • Tamori@Faeblight
  • Zavira@Zaviel

For more information on the contest details such as the prizes, check out our blog on the Telara Fashion Week 2017 contest. We were positively thrilled with the amount of entries we received and the hard work that was put into them. We hope to run more community contests like this in the future. Thank you for participating and congratulations to the winners!
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Wednesday, September 20, 2017

Community Contest Winners – Seshatar & DTC

Check out two awesome contests recently run by community members and learn who won them.

The community makes a world of difference in RIFT. This is no different with the following two power house community members. Recently, they both ran contests for the community at large. Seshatar ran a contest for 4.2: Celestial Storm, which was a screenshot contest for Vostigar Peaks. DTC (Dimension Touring Company) ran a wonderful dimension contest with the theme of “cozy cottages”. Trion provided some of the prizes for both contests because we love to support the RIFT community.

Celestial Storm Contest Overview

The Celestial Storm contest was created by Trion Worlds Creator and RIFT aficionado Seshatar. It ran from July 19 – August, 13, 2017. During that time, players were encouraged to submit a virtual postcard, a summer fashion ensemble, or a short, 30-60 second video clip showcasing the newest overland zone, Vostigar Peaks.

Celestial Storm Contest Winners

There were a lot of great submissions but favorites had to be chosen. In fact, the winners were voted on by the community! Each category had a first, second, and third place winner. Prizes were a Spectral Chariot Mount and 30 days Patron time for first place, whereas second and third place were both awarded with 30 days Patron time.

1) Greetings from Vostigar! Postcard Winners
  1. Celemente@Faeblight
  2. Boase@Greybriar
  3. Nalyviacarrion@Faeblight

2) Summer Fashion Winners
  1. Thezene@Typhiria
  2. Amielle@Deepwood
  3. Flashwit@Deepwood

3) My Celestial Moment Video Clip Winners
  1. Andisia@Gelidra
  2. Nalyviacarrion@Faeblight
  3. (No third place winner)

Cozy Cottages Dimension Contest Overview

The Cozy Cottages contest was put together by DTC, which is managed by Feendish and Dimensiondiva. It ran from June 15 – September 1, 2017. The goal was to build a cozy cottage in a dimension. With 19 pages’ worth of entries and commentary, this was an extremely popular forum challenge. The judges for this contest were Feendish, Alliandre@Brutwacht, and Jaedor@Greybriar.

Cozy Cottages Dimension Contest Winners

There were several winners:
  • 1st Place: Adventurer’s Grapefruit Getaway by Mordhreim@Gelidra (7 REX + Primal Khadlig mount)
  • 2nd Place: C-RP Wynjas Homestead by Wynja@Zaviel (5 REX + Primal Khadlig mount)
  • 3rd Place: 2117 by Kozzzmo@Deepwood (3 REX + Primal Khadlig mount)
  • The Very Cool Award: Boondocks by Tinderal@Zaviel (2 REX + Primal Khadlig mount)
  • Jaedor’s Judge’s Choice Award: Hidden Gem by Zeamage@Gelidra (1 REX)
  • Alliandre’s Judge’s Choice Award: Vampire’s Lair by Shortyface@Gelidra (1 REX)
  • Feendish’s Judge’s Choice Award: Home is Where the Road Is by Reynor@Faeblight (1 REX)
  • The Amazing Detail Freak Award: HONEYMooN Guesthouse by Vedora@Typhiria (1 REX)
  • The I Stumped Feendish Award: The Hole by ARWHEN by Kiraah@Brisesol & Vampire’s Lair by Shortyface@Gelidra (3 Alittu Grab Bags)

In short, we love these kinds of contests and are happy to support the awesome community members who run them! If you’d like to run a contest for the community and want some prizes, we’ll consider it. Just drop us a note on Twitter or the forums. As always, thank you for being an amazing community!
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Thursday, September 07, 2017

RIFTstream Post-PAX Plaguestream

This week Yaviey interviews Brasse, Dead Simon, and Rough Raptors about PAX West 2017.

Jennifer “Yaviey” Bridges, RIFT’s Community Manager will be joined by special guests Linda “Brasse” Carlson (Director of Community Relations), Simon “Dead Simon” Ffinch (Sr. Design Director, RIFT), and Ryan “Rough Raptors” Copeland (Software Engineer). Together, they will talk about all the fun that happened at PAX 2017. Additionally, they will open up a special present from the community to the dev team, live on stream. Watch us live on Twitch for a chance to win in-game prizes.

Friday, September 8, 2017
11:30 AM PDT: Post-PAX Plaguestream
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Sunday, September 03, 2017

Telara Fashion Week 2017 Contest

Create a unique wardrobe look in RIFT and win cool prizes in our Telara Fashion Week 2017 Contest!

Summerfest is over and a cool breeze is moving through Telara. That can only mean one thing – the fashion elite are ready to show off their newest wardrobe creations! What’s more is they want YOU to join them to see who has the best style in all the land.


Starting Thursday, August 31, 2017 at 1:00 PM PDT/3:00 PM EDT/8:00 PM UTC, create a stylish wardrobe costume on your RIFT character for a chance to win great prizes! To enter, submit up to three screenshots as well as your character’s name, shard, and item name of each costume piece via a post on the official forum thread here. Sorry, only one entry per person, so make it your best. Finally, we’ll pick ten finalists to be showcased on the September 15th RIFTstream, with 1st, 2nd, and 3rd place winners selected by livestream viewers via in-chat voting on Twitch.

Telara Fashion Week 2017 Contest Prizes

First Place
  • 15,000 RIFT Store Credits
  • 15x Spectral Carriage Supply Crates
  • 1x Spectral Carriage Mount
  • The winner’s costume sold in the RIFT store with the entrant’s name
Second Place
  • 10,000 RIFT Store Credits
  • 10x Spectral Carriage Supply Crates
  • 1x Spectral Carriage Mount
Third Place
  • 5,000 RIFT Store Credits
  • All 10 Finalists
  • Title: “Fashion Guru”

Show us what you’ve got! The contest closes on Thursday, September 14, 2017 at 1:00 PM PDT/3:00 PM EDT/8:00 PM UTC. We’ll also feature some of your entries on the official RIFT social media channels!
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Monday, August 28, 2017

RIFTstream Aug 25 Recap – Yaviey’s Let’s Play #3

On Friday, August 25, 2017, new RIFT Community Manager Jennifer “Yaviey” Bridges leveled up her mage in RIFT along with special guests!

On Friday’s livestream, Yaviey was joined by Ryan “Rough Raptors” Copeland (Software Engineer, RIFT) and Abby the doggo as she continued to play her Guardian high elf mage that she created during a previous stream. Yaviey quested in Silverwood around the Marsh House and Abby decided that Rough Raptors was delicious. Watch the whole video for all the fun!

Come back next week on Friday, September 1, 2017 for another exciting RIFTstream. More details will be revealed next week. See you then!
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Wednesday, August 23, 2017

The Making of a Soul

Meet Chris “Keyens” Meyer, System Designer for RIFT. He works tirelessly on callings and souls. Let’s learn more about his craft!

Chris “Keyens” Meyer is a video game industry veteran with six years of experience in MMORPGs. He loves skateboarding, great food, and of course, playing games. We sat down and asked him a few questions about what goes into the making of souls in RIFT. Enjoy!
Q: What is your inspiration for creating new souls?
A: It depends on each soul, but I devour media so that I have a constant stream of different depictions of various power sets. Once we decide we are doing new souls one of my first steps is finding anything I can that might contain even a small amount of inspiration for their development.
Q: Do you ever over-analyze classes in other games?
A: All the time. I actually quite enjoy playing every new class or character that comes out in a game and looking at them as part of the design of their game as a whole. It’s incredibly informative, and I believe it is critical to finding more and more interesting design spaces to work in.
Q: How do you get into the mind set of creating souls for RIFT?
A: I generally start by getting a rough image of what kind of power fantasies we haven’t served for a particular calling, or otherwise investigating interesting twists on archetypes that appear in various media.

Q: What is the process you use to map out the creation of a new soul?
A: Once I have a clear mental image of what the soul feels like, I open a blank text pad and begin jotting down ideas and mechanics. This phase is mostly stream of consciousness, and generally leaves me with walls of text in varying states of design cohesion and completeness. Once this is complete, I break down the various ideas until something starts to resonate with the image I have in my head of the new soul. Once I find that mechanic or ability or whatever text it was that caused that resonance, I begin to flesh out additional ideas until a soul starts to form. Once that happens, the process gets a little more formal by constructing a document that shows the actual root and talent tree, with levels at which everything can be obtained. This document is then used for the approval process. After that, assembly of the soul begins.
Q: How do you work with internal and player feedback?
A: Internal and player feedback are handled slightly differently, although this is largely owing to the methods in which they can be given and where in the timeline they go. Early on many souls have crazy ideas or gameplay and we don’t know if they will work. Once a prototype is assembled and generally ready (this might mean it only has some abilities, or doesn’t have a talent tree yet, etc.) it goes out for internal playtesting. This is the period where gameplay feel and how well it serves the power fantasy are tested and iterated on. This generally leads to adding or removing abilities, or otherwise tearing out and rebuilding large chunks of functionality to iterate and update it. Player feedback, on the other hand, is much more focused on balance and the intricacies of the rotation. This is the period where the bulk of tuning happens and small focused changes are made to update the rotation and gameplay to remove unintended friction or stress that don’t add to the soul.

Q: How do you consider balance when creating new souls?
A: During the initial design process, certain balance considerations are made, although it is largely about getting the mental image of the soul translated into the game. The main concerns during the design process are accessibility of certain abilities low in the tree (and the risk of runaway hybrids), as well as making sure no single ability seems to be designed to subvert some of the core combat rules in the game. This is a more nebulous thought that tends to come up more frequently during iterative testing, rather than during the design process. Once we are out of that initial time however, balance comes to the forefront. One of the largest difficulties of this phase of design is making sure that the soul is accessible to most players and provides satisfying gameplay, while still having some level of depth that lets experts show mastery by extracting effectiveness out of more complex interactions.
Q: What goes into revamping a soul?
A: As it turns out, soul revamps generally follow the same process as a new soul. Often we won’t use everything that comes out of such a redesign, but we try to keep the process similar.
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Sunday, August 20, 2017

RIFTstream Aug 18 Recap – Art Stream

On Friday, August 18, 2017, Brasse was joined by Ferd and Tim from the art team to talk about how characters get created in RIFT.

On Friday’s livestream, Linda “Brasse” Carlson, Director of Community Relations was joined by Ferdinand “Ferd” Terado (Senior Animator) and Tim “Tim” Scott (Character Artist). They showed off how they create character mobs inside RIFT from sculpting them to applying colors and effects, and finally animating them to look realistic.

Come back next week on Friday, August 25, 2017 for our third Let’s Play with Yaviey, RIFT’s Community Manager. More details will be revealed next week. See you then!
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Wednesday, August 16, 2017

RIFTstream Bringing Characters to Life

This week join Brasse as she learns the ins and outs of bringing characters to life in RIFT.

A lover of art, Linda “Brasse” Carlson, Director of Community Relations is this week’s RIFTstream host. Joining her are two of RIFT’s artists, Ferdinand “Ferd” Terado (Senior Animator) and Tim “Tim” Scott (Character Artist). They will take viewers through the complete character process including going from concept sketch to 3D model to animation. Prizes will also be given away live during the stream, so don’t be late!

Friday, August 18, 2017
11:30 AM PDT: Bringing Characters to Life

We will simulcast on RIFT Facebook, Twitter, and YouTube, but remember that in order to get in on the prize giveaways, you’ll have to be in Twitch chat!
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Saturday, August 12, 2017

Shiny Shenanigans: August 17 – 22

Summerfest is over but the fun in Telara is just warming up! Get your special Artifact eyes out and prepare to hunt for shinies!

Shiny Shenanigans starts on August 17th! Artifact piñatas will appear around Telara in one of 15 possible locations per zone, with up to five that can be active at any given time. That is of course, except for Tyrant Throne, which has only three at a time.
Artifact Eyes Reward

Artifact Eyes – the penultimate fashion accessory!

Hurry and earn those artifact sets to unlock “Artifact Eyes”, special cosmetic abilities that really make your eyes glow! For example, you can earn Poison Artifact Eyes for completing the poison set. The Meta set containing all the eyes then grants the Rainbow Artifact Eyes ability, which changes color every five seconds.
Artifact Sale

Besides the piñatas scattered across the land, we also have some great savings for you! Artifact draws will be on sale, making it easier to complete your collections in record time. Plus, Artifact tracking potions will be 15% off in the RIFT store during Shiny Shenanigans!

Get in-game and collect as many shinies as you can! Shiny Shenanigans runs from Thursday, August 17, 2017 at 12:01 AM PDT until Tuesday, August 22, 2017 at 11:59 PM PDT.
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Last Chance for Summerfest

All fires eventually turn to embers. Summerfest is almost over but it’s not too late to get in on some hot stuff!

Hurry! There are only a few days left to enjoy the fun of Summerfest! The event officially ends on Friday, August 11, 2017 at 3:30 PM server time. The store remains available until Tuesday, August 15, 2017 at 11:59 PM PDT, for a few extra days to grab your Summerfest treasures!

Also, remember to log in to RIFT before August 15, 2017 at 11:59 PM PDT to receive your FREE gifts! These include: Celestial Rewards Cache, Box of Individual Reward Charges, Glimmering Bag of Sparkles, and a Sagum of Lightning Costume Cape.

Hurry to experience Summerfest before the fires across Telara go out! And, don’t forget to log in soon to get your free stuff, just for being an awesome RIFT player!
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