Sunday, December 29, 2013

I've been taking a lot of screenshots whilst playing recently. I thought i'd show you guys, I think this game is beautiful!

You can sign up on tumblr with a username specifically for rift. Then use RIFT Connect in game to connect to this tumblr account.

The game will automatically post to your tumblr whenever you earn an achievement, and you can also create a macro or type /tumblrpic in game to have it take a screenshot and post to Tumblr.

I've been doing this myself and it's definitely enjoyable looking at yourself 'progress', plus it's a good place to have your favorite screenshots just on display. Every once in a while I'll just stop and stare at the scenery, then click my macro to take a shot.

Back when I first started playing this game, I had my Twitter account hooked up to Rift, so that every time I earned an achievement, it tweeted the achievement name and a screenshot of what I was doing at the time. I've got some really old images on there, but I ended up turning it off because it spammed my twitter feed a bit too much :P









































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Friday, December 27, 2013

Climbing in Rift

It takes real skill to judge the slope from afar... and if you judge it wrong, your pride gets in the way.

3-4 minutes later "Ah hA! I knew I could jump it!"

Rift isn't the clearest on map appearances or slopes. One of the first times I was in Ashora, I was going to the southwest and I, from looking at the map, assumed that it was nothing much. Next thing I know, I've ended up at the bottom of a pit which I had to spend about a minute riding around to get out of it.

There usually is a way up slopes/mountains, but there are times where it just won't happen.



Every goddamn MMO. But to be fair, in Rift, I was able to be server first for a ton of stuff because I climbed over a mountain range in the first week of the game, and ended up in the middle of nowhere.

I also ended up in a location known only as "Telara" rather than a location on the map.
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Tuesday, December 17, 2013

PSA: Sell Grey Items ANYWHERE



Stumbled upon this useful feature so forgive me if it has already been mentioned:

RIFT's new Store allows you to sell your Gray trash items anywhere; i.e., you do not have to visit a vendor NPC. To do this, open up the RIFT Store and click on any of the categories (i.e., Services, Boosts, Equipment). Now notice the Sell Grey Items button on the bottom, to the right of the Buy Back tab.
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Sunday, December 15, 2013

Coming from WoW and want to know what class will fit you? I made a guide just for you.


This is a good start for people. It's important to note, though, that not all Rift specs are meant to be used for the same thing. Stormcaller is an AoE soul almost exclusively. Thunderchickens would be well advised to take that into consideration. On the other hand, since there are so many role slots, you don't have to pidgeon hole yourself. For example, Rift mage encompases Warlock, Shadow Priest, Thunderchicken, Fire Mage and Ele Shaman all at the same time. Until you start to raid, you can probably come up with a spec that will closely associate with the play style of any of those specs from Wow. As you learn about Rift though, you'll see how it diverges and you'll shrug off the WoW paradigms.

WoW Class/Role
Primary Functions
RIFT Equivalent
DRUID: Restoration
Heal-Over-Time, Large AoE Heals
CLERIC: Warden
DRUID: Balance
Ranged Magic DPS, Complex Casting
MAGE: Stormcaller/Elementalist
DRUID: Feral Tank
High Avoidance/Mitigation, AoE Threat
WARRIOR: Warlord OR ROGUE: Riftstalker
DRUID: Feral DPS
Small Builders to DoT and a Big Finisher
ROGUE: Bladedancer
PALADIN: Holy
Large Single Target Heals, Buffs
CLERIC: Sentinel
PALADIN: Protection
AoE Threat, Blocking, Self-Healing
CLERIC: Justicar
PALADIN: Retribution
Magic-Based Melee Damage
CLERIC: Shaman or MAGE: Harbinger
HUNTER
Ranged Physical DPS, Pets
ROGUE: Marksman/Ranger
WARLOCK
Damage-Over-Time, Life Drain, Undead Pets
MAGE: Warlock/Necromancer
MAGE
Elemental Damage, Massive Burst
MAGE: Pyromancer/Elementalist
PRIEST: Holy
Well-Rounded Healing, Buffs
CLERIC: Sentinel
PRIEST: Discipline
Shields/Damage Prevention, Single Target Heals
CLERIC: Purifier
PRIEST: Shadow
Single Target Magic Damage, DoTs, Debuffs
CLERIC: Inquisitor/Cabalist
WARRIOR: Arms
2Handed Weapons, Burst Damage
WARRIOR: Champion/Riftblade
WARRIOR: Fury
Dual Wielding, Sustained Damage
WARRIOR: Paragon
WARRIOR: Protection
Physical Tank, Single Target Threat
WARRIOR: Paladin/Reaver
DEATH KNIGHT: Frost
Debuffs, Dual Wielding, Magic Damage
WARRIOR: Riftblade/Paragon
DEATH KNIGHT: Unholy
DoTs, Undead Pet, Magic Damage
WARRIOR: Riftblade/Beastmaster
DEATH KNIGHT: Blood
Self-Sustaining, Anti-Magic Tank
WARRIOR: Void Knight/Paladin
ROGUE: Assassination
Stealth, Attack From Behind, Dual Wield
ROGUE: Assassin
ROGUE: Subtlety
Stealth, Rapid Movements, Avoidance
ROGUE: Bladedancer/Riftstalker
ROGUE: Combat
Dual Wielding, Sustained Damage
ROGUE: Nightblade/Bladedancer
SHAMAN: Elemental
Large Magic Burst DPS
MAGE: Pyromancer/Elementalist
SHAMAN: Enhancement
50/50 Magic/Physical Melee DPS
WARRIOR: Riftblade/Paragon OR ROGUE: Nightblade
SHAMAN: Restoration
Balanced Heals with Passive Healing
CLERIC: Sentinel/Warden
RIFT Classes With No Equivalent


WARRIOR: Tempest
Ranged Magic Attack-Power DPS

ROGUE: Bard
Short-Term Buffs, Varied Skills (Damage/Heals)

ROGUE: Saboteur
Debuffs, Massive Damage Spikes Late in Fights

ROGUE: Tactician
Buffs, Varied Healing Abilities, AoE Damage

MAGE: Archon
Massive Buffs/Debuffs, DoTs, Moderate Damage

MAGE: Dominator
CC Specialist, Some Damage and Buffs

MAGE: Chloromancer
Damage Based Healing, AoE Healing

CLERIC: Defiler
Damage Based Healing and Shields

CLERIC: Druid
Magic-Based Melee Damage, Varied Pets


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[RIFT - Storm Legion] 2.5 - Easy 61 Warlord Guide




Macro's:

Builder~
#show King of the Hill
suppressmacrofailures
cast King of the Hill
cast Decisive Strike
cast Empowering Strike
cast A Quick Death
cast Empowering Strike
cast Piercing Thrust
cast Backhand
cast Wave of Steel
cast Arterial Strike
cast Shock Pulse

Finisher~
#show killing field
cast killing field
cast breaking blow

Self buffs:
Ready Posture
Deadly Posture
Enhanced Conductivity
Storm Blade
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Saturday, December 29, 2012

Rift Bonuses through January 1 [RIFT]


As if Fae Yule wasn't enough, Trion's sweetening the holiday season with bonuses!  Log in and play Rift from December 24 through January 1 and get a 20% bonus on:

  • Guild XP
  • Planar Attunement XP
  • XP from kills
  • Prestige from PvP kills
  • Favor
  • Chance for plaques/marks
  • Planarite
  • Zone Event currencies

If you haven't played lately, check out our Fae Yule guide before you log in!

View the Original article
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Thursday, December 27, 2012

RIFT Warrior Tank builds for patch 2.1

2.1 Tanking has not changed too drastically in terms of playstyle, but the specs are different and I will post them here.

I'm not going to say exactly how to play the most efficient way (rotation, when to use what...etc), you can figure that out for yourself, this is to just get you started on the basics. I take some of these abilities a lot further than mentioned on here.

If you have any ideas on how to make them better or any questions/discussion, feel free to PM me, message me in-game or ask here.

For a final message, just wanted to give a shout out to Atrius to say thanks for the work he has done to fix us, and the time he has personally spent with me and a couple others going over logs and ideas to change warrior tanks for the better.




61 VK/15 Paladin/0 Tempest (same as 2.0)

This spec is my personal favorite, it's not the #1 mitigation, but it's still alright, just be sure you outgear the content.

Cooldown:
Fusion of Flesh: Use when needed (almost dead or expecting a big hit) A shield for 75% of your max hp (OGCD)
Power Shield: Use when expecting a big hit. A 20% mitigation boost for 4s, 30s CD.

Taunts:
Airburst: AOE taunt
Spark: ST taunt
Void Summon: AOE taunt/pull/root, amazing ability for dungeons
Rift Summon: ST taunt/pull/root, again, amazing for dungeons

Builders:
Aggressive block: Maintain 100% uptime on this.
Reckless Strike: This hits HARD with 10 pacts, main builder
Shock Pulse: Ranged builder, use when running in so you don't need discharge and waste 3 pacts of precious mitigation
Discharge: Ranged builder (uses pacts)
Void Storm: AOE semi-ranged builder (uses pacts)
Tempest: AOE builder
Ragestorm: AOE builder

OGCD:
Retaliation: Use after block

Finishers:
Devouring Blow: Main finisher, great damage at 10 pacts
Unstable Reaction: High damage 6 second channel, very nice to gain pacts extremely quick
Rift Reversal: Reflects 3 spells...I personally have no idea how this works, or even if it works. Don't bother with it as I've never had it work before. (OGCD)
Devouring Shield: Absorb shield, good if you don't need damage and want an extra ~2k shield every 3 AP

Utility:
Shock Burst: AOE silence
Shock: ST ranged silence
Spellbreaker: Self cleanse of a curse, gain 1 pact, 15% magic mitigation for 2 seconds (use on cooldown when available)
Spell Sunder: Purge the enemy, gain 1 pact. You can also purge nothing and gain 1 pact, but with 61vk this isn't really necessary at the rate of which you gain pacts.
Rift Shield: Good for wasting pacts and absorbing some big hits (OGCD)
Protective Shield: Good for wasting pacts and absorbing some big hits (OGCD)
Spell Destruction: AOE purge/cleanse 1 min CD


Buffs:
Shield of the Hero
Accord of the Rift
Accord of Power
Accord of Resilience
Accord of Shifting
Unstable Void
Void
Enhanced Conductivity

What to do:
Get to 10 pacts ASAP and spam reckless strike to get AP (or Tempest/Ragestorm/Void Storm if AOE). It's up to you what to do when you get 3 AP, either use shields, or devouring blow. Discharge/Shock Pulse at range, oh SIDENOTE OF AWESOMENESS: You autoattack at range due to 0 Tempest.

When pulling large groups, use Void Summon as it's incredibly efficient as a root/taunt/pull.

--------------------------------------------------------------------------------------------

58 Paladin/18 VK/0 Tempest/0 Warlord (10% non-phys damage vs pull)
This is the #1 physical mitigation spec, although very boring to play. This spec is a bit below Reaver, but can be a tad more useful due to Life's Rapture. It's really up to you what you want to play unless it's a super heavy spell fight.

Cooldowns:
Touch of Life: Instant OGCD full heal
Life's Rapture: Instant OGCD raid full heal over 6 seconds and 10% mitigation. Currently it heals 100% of your health instant and heals your raid over time (bug) 1:30 CD.
Light's Protection: Increased heals for 12 seconds, 1m CD (OGCD)
Shield Defense: 30% less damage for 10 seconds, 1m CD (OGCD)
Aegis of the Light: Use when expecting a big hit. A 20% mitigation boost for 4s, 30s CD.

Taunts:
Shield Throw: ST taunt
Judgement: AOE taunt

Builders:
Aggressive Block: Keep it up 100% of the time
Pacification: Your main builder, spam it for mitigation
Light's degree: AOE threat and great ST damage
Sweeping Strikes: AOE threat

OGCD:
Retaliation/Light's Reprisal/Light's Vengeance: Use after block

Finishers:
Light's Benediction: Your main finisher, it's what makes this spec great
Reverent Protection: Pretty terrible aoe shield, use it if you want it

Utility:
Light's Balm/Light's Blessing: Heal target for an amount, good for spot heals and is surprisingly very very useful. I find myself using these quite a bit to help with raid heals.
Shield Charge: Charge, awesome damage as well

Buffs:
Shield of the Hero
Shield of the Chosen
Void
Accord of Resilience

What to do:
Keep up Aggressive Block, Pacifying Strike, and Light's Benediction 100%. Use cooldowns as needed. That's...about it. Super boring.

--------------------------------------------------------------------------------------------

58 Reaver/18 Paladin/0 VK
This is the #1 mitigation spec for spell damage, slightly behind Paladin in terms of physical.

Cooldowns:
Crest of Entropy: 30% less damage for 10 seconds (OGCD)
Crest of Consumption: Use when expecting a big hit. A 20% mitigation boost for 4s, 30s CD.

Taunts:
Grim Lure: ST taunt
Incite: AOE taunt
Concussion: AOE taunt

Builders:
Aggressive Block: Keep it up 100% of the time
Pacification: Your main builder, spam it for mitigation
Flesh Rot: AOE dot
Necrotic Wounds: AOE dot
Soul Sickness: AOE dot
Cyclone Strike: AOE builder with a large range
BLOOD FEVER: AOE dot, sadly..does not hit as hard as pacification :-(

OGCD:
Retaliation: Use after block

Finishers:
Creeping Corruption: AOE aura for 38 seconds
Dire Corruption: Ground target AOE for 38 seconds

Utility:
Light's Balm: Heal target for an amount, good for spot heals and is surprisingly very very useful. I find myself using these quite a bit to help with raid heals.
Crest of the Shadow: Shield for ~2k, it's just...meh. Use it if you want. I like to use it before pulling something

Buffs:
Shield of the Hero
Void
Crest of the Abyss
Binding of Death

Other:
Explosive Infestation/Infestation: Use them at the beginning of a DOT rotation for some extra damage
Plague Bringer: Keep it up to make your dots AOE

What to do:
Keep up Aggressive Block and Pacifying Strike 100% of the time. Keep up all your dots and use Explosive Infestation and Infestation when available at the beginning of a new DOT rotation for some extra damage (if you want). Finish with Creeping Corruption and Dire Corruption if you are on a boss or will be standing still for a while. For ST, spam your dots and pacifying strike, as it's your hardest hitting single ability. When AOEing...you know what to do (BLOOD FEVER).

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Finally for those interested and too lazy to do any basic sort of math, here are the benefits gained by the individual specs, not including gifts. I initially had a breakdown of all of the specs in comparison and then deleted it...too lazy to redo it :-D.

VK

  • 6% block
  • 10% non-physical damage
  • 10% healing effectiveness
  • 40% attack power
  • 40% weapon contribution
  • 24% resist
  • 25% end
  • 11% armor
  • 10% non-spell mit 
  • 26% spell mit

-----------------

Reaver
  • 6% block
  • 5% hit debuff
  • 15% resist
  • 20% end
  • 11% armor
  • 12% non-spell mit
  • 36% spell-mit

-----------------

Pally

  • 11% block
  • 3% damage reduction while blocking
  • 10% non-physical damage
  • 30% resist
  • 25% end
  • 14% armor
  • 11% non-spell mit
  • 26% spell mit
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Things I wish Rift would adopt.

Long story short and I really do hope a Rift dev catch's this. Currently I am the raid lead for my guild and upon starting this whole excursion I've noticed/missed two things. First, I wish Trion would implement some type of In-game calendar for use by a guild to post individual events/accept signups, not only would this be extremely helpful from an individual stance it would also help us trying to run things. Secondly, I wish Trion would adopt a toggle to allow 20 man content to scale to 10 man forms, granted with reduced gear, I understand that some would absolutely refuse this idea but logically placed it would allow for smaller guilds to see said content.
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Friday, December 14, 2012

RIFT Weekly News Roundup

Today  we're going to be covering all sorts of exciting stuff such as patch 2.1, the run speed increase, World first Crucia, the new gear ranking site 'RIFT Hero' created by the one and only Tarien, the return of conquest and much more!

RIFT 2.1: Endless Eclipse - The Return of Regulos
Only 4 weeks after the launch of Storm Legion trion are already throwing at us a massive bundle of goodies, to keep us well occupied till at least 2014, Later today for north america and tommorow for europe, patch 2.1 should be hitting the live servers, suprisingly the full list of patch notes has yet to be released, even on the PTS, but from what we have already seen it looks like we have a LOT of goodies coming our way!

For the raiders, we see endless eclipse being launched, just 4 days after a couple of the very top end guilds managed to slay crucia who was the final boss in the first raid on storm legion known as Frozen tempest, this raid I believe contains either 5 or 6 bosses (Not to sure) and a mini boss or two, Which should definitely keep us occupied for the next month at minimum!, I expect with the raid being released so close to the festive period, there may be a bit of drama and controversy about who puts the most hours in over the holiday period, but I will be closely following it all and bringing you the latest, also if the first boss happens to be quite easy there may be a bit of dispute on World First entitlements as the patch is released a day earlier in NA, but we will have to see, Trion have previously stated that this is meant to be a step up from Frozen tempest in terms of difficulty, but on the same raiding tier. So the Storm Legion equivlent to Greenscales Blight and River of Souls

Here is the somewhat awesome trailer for 2.1:



Also for the non-raiders 2.1 brings an absolutely awesome solo chronicle known as 'A Hero Rising' where you must defend tempest bay from the forces of the Storm Legion and Crucia attacking and for all you lore junkies this chronicle is action packed with an awesome story, which I won't go into to much details about and let you guys find out for yourselves in the upcoming days! As well as that there is the Fae Yule world event, which introduces tons of fun winter Activities and Vanity games, including sleding, snowball fights and also for the PVP'ers a alternate Christmas themed version of Whitefall Steepes! for more info about 2.1 click here!

Finally with the launch of 2.1 we will hopefully see conquest introduced back into the game re-implemented with different currencies and rewards for Level 60 players, unfortunately the conquest still takes place in stillmoor and has pretty much the same gameplay, just revamped for level 60, but there are some very interesting upgradeable trinkets which Slipmat has more information about in this post here. Personally I would like to see a few changes to the way conquest is played, but I'm sure with all the new abilities that level 60 has bought to players, they will hopefully help to shake things up a bit in conquest.

If you're having dragon problems I feel bad for you son, I got 99 problems but Crucia ain't one

So yes... If you haven't already heard the guild you love to hate... or just plain hate, also known as the guild I currently recide in claimed the World First kill on the queen of storms herself known as Crucia, after getting a two percent wipe, we extended the raid into the early hours of friday morning, making the next day at work for the raiders of special of olympics 'oh so enjoyable'. but yes, I will try not to over-inflate my ego to much on this one and simply leave you with the kill video from my perspective.

WARNING: The following video contains somewhat cleverly timed and also in some places music that self-proclaimed hipsters may find slightly irritating, but otherwise, It is awesome. Enjoy!




Quality of Life Changes
Over the last week we have seen 3 absolutely major quality of life changes to the game, personally I love them all and I think they are a leap in a very positive direction for making the game more accessible to new players and also all around improvement to the feel of the game, the 3 major changes that have happend throughout this week are~
  • Not only has the item limit that dimensions can hold has been increased by roughly 25%-65%, Dimension prices and furnishing prices has been slashed by an absolute truckload, making it easier for people to play about with dimensions to really create the home on their dreams!
  • The run speed both in and out of combat has been increased by 25%, from a personal perspective I LOVE this change, everything feels a lot more fast paced and heroic, espically playing a melee mage most of the time in my scenario it feels like I'm whizzing around causing absolute carnage
  • There is no longer any need to train skills or abilities, they automatically level with you, this change I thought was a brilliant move, going to the class trainer everytime you level and throwing a bit of plat away to get higher ranked skills, was just something that needed to go and I'm glad it did, not only does it mean we save a bit of plat, but it also means we don't have to dash to a trainer everytime we level!
There have been very mixed views about these changes, the only people that appear to dislike them are people who maybe 'splashed out' on a dimension, shortly before the changes became public knowledge and wanted a refund, which is somewhat understandable, but people have argue'd that it is similar to what shops do with sales and prices for stuff in 'reality' fluctuate all the time, with often very little notice, however I'd be very interested to hear your opinion of the changes above in the comments below!


Back To The Future IV
For those of you who are unaware of the lore or maybe have never played a defiant, the initial story in the defiant starting zone is that you are several years in the future at the point where Regulos and his armies have been set free and are just moments away from destroying Telera, your job in the starting area is to battle your way through Terminus and make it to the 'Time Portal' to get sent back in time and then change the future of Telera to prevent the destruction of Telera therefore saving the world.

So on a recent Q and A on Raptr, somebody asked since in Telera's time line we are swiftly moving onto that point what is going to happen? to which a unknown developer responded

"By teleporting into the past, you have irrevocably changed the future - but will we ever have a Terminus sliver that allows you to take part in the end of the world? I can't say yes or no, but there's plenty of road ahead, so who knows!? Certainly fun to think about "

Upon reading this the following image came to mind along with the theme tune of back to the future...


The concept of this and time travel and the impacts is has on future events has always been an area of great interest and excitment to myself and also if you have not already figured out back to the future is probably one of my favourite all time movies, Imagine coming through some sort of time portal and intercepting the destruction of the world moments after your earlier self has just been sent back in time to change the future of telera, set in a raiding enviroment with possibly some amazing raid encounters is just mind blowingly awesome and I for one am really hoping this becomes a reality!

Fae Yule Promotions!
If you haven't already stumbled across it, Trion are doing several Fae Yule promotions to get a handful of christmas themed goodies, including a stack of presents which can be obtained via facebook, a candy cane which can be obtained by signing up to recieve the free newsletter and also an awesome looking winter cape with can be obtained by ascending a friend and them purchasing Storm Legion, more information about how to obtain these goodies can be found by clicking this link!

Okay so I think I will round off my weekly news roundup here, so it is not 'to' long, Hope you all enjoyed it and learnt something... possibly? I probably missed out a few things which I will either later add or cover next week, so not to fear, but anyways as always Enjoy!
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Wednesday, October 10, 2012

Runecrafting "helper"+clicker

I am doing runecrafting things since release and I want to share with you my experience.

First of all, the main problem is where to get material for our crafting. Usually I buy "Soulhides" and "Soulbind Leathers" to craft "Soulbind Leather Belts".

1 Soulhide> 1 Soulbind Leather> 1 Soulbind Leather Belt = Top materials mostly. It's very good to craft this item because if you craft other items like "Soulbind leather boots" it's costs 2 soulbind leathers which gives you same mats.

Second is how to runebreak tons of mats. For now, you don't need to have all your mats in your bags, you just can put all your mats in your personal bank and do crafty things.

For example if you got more then 1000 soulbind leather which ones you need to craft and runebreak (if you got Outfitter and Runecrafter on same character). It's can be done more easily with any "clicker" like this one: Uopilot FREE clicker it's official site so it's safe.




Basically you need to split stacks of your materials like this:


And make one free slot for your craft item on first slot of your first bag.
When you ready just configure your uopilot by clicking on "Add" > "Edit Hotkeys" > And put some keybind here like I do:



Then record your macro by pressing "record macro" bind, like this: Craft your item, runebreak your item > click stop macro. If you want to make this macro work all of time until you stop the macro, just click on "Macros" > "Repeat" and click "infinitely".

Now you can play your macro until you stop it. Here is in-game macro which one I use for now after I done my crafting or out of space: use Perpetual Glow use Kinetic Charge use Flickering Shard use Sentience Surge This is combines all your lowest mats into top mats. After that you can split stacks again and go on.
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